I have a Effect - Target ability that:
Sends out a missile/projectile towards that point
Deals damage on the way there
Explodes once it reaches target location.
Issue:
The projectile/missile sometimes goes past the target location where it is supposed to explode at.
I'm a bit puzzled as to why(plus i'm sure its going to leave a lot of unseen missiles if left alone) this happens. I could give the missile a timed life so it disappears and doesn't cause unseen clutter. But I'm planning to have other abilities that use projectiles/invuln missiles so I'd like to find out why this happens.
Side Small Issue: In the actor editor for Range/rangeAbil, is ButtonHoverOn supposed to be ButtonHoverOff and vice versa? It annoys me so much. As in, every time I select buttonHoverOn from the dropdown list, it turns into ButtonHoverOff in Abil.ability.ButtonHoverOn when it is supposed to say Off.
Tried doing a set with a suicide, didn't work. The missile just rolls past the target point and rises higher the farther it goes(i assume it is rising because its going up a cliff). Its like it is missing the target point.
The wiki tutorial didn't give much help but did provide information for colliding.
I have a Effect - Target ability that: Sends out a missile/projectile towards that point Deals damage on the way there Explodes once it reaches target location.
Issue: The projectile/missile sometimes goes past the target location where it is supposed to explode at.
I'm a bit puzzled as to why(plus i'm sure its going to leave a lot of unseen missiles if left alone) this happens. I could give the missile a timed life so it disappears and doesn't cause unseen clutter. But I'm planning to have other abilities that use projectiles/invuln missiles so I'd like to find out why this happens.
Side Small Issue: In the actor editor for Range/rangeAbil, is ButtonHoverOn supposed to be ButtonHoverOff and vice versa? It annoys me so much. As in, every time I select buttonHoverOn from the dropdown list, it turns into ButtonHoverOff in Abil.ability.ButtonHoverOn when it is supposed to say Off.
Maby this can help you out http://www.galaxywiki.net/Creating_a_Missile_Ability maby
Add a suicide effect to impact effect field on missile effect. Or add a suicide effect to a set effect to the missile effect.
Tried doing a set with a suicide, didn't work. The missile just rolls past the target point and rises higher the farther it goes(i assume it is rising because its going up a cliff). Its like it is missing the target point.
The wiki tutorial didn't give much help but did provide information for colliding.