I am trying to make a unit ability that can control terrain. For example, a unit ability that can make an island appear or disappear. I understand that a large portion of this question involves figuring out how to make actors that can act like terrain. If anyone has an explanation for how to accomplish any part of this, please explain it to me. I am lost.
HEy i've been using actors to create terrain deformations (check out the actors tab and create a new actor, make itsactor type "Terrain Deformer"). This then gives you the ability to alter the terrain by raising it or lowering it, however a problem you can run into is that the editor doesn't like terrain deformers close to eachother, for somereason it sets the terrain in the effected area to the default height THEN deforms it, so you cant have a deformed terrain actor next to or ontop of another terrain deformer actor.
Im currently trying to solve this problem and having no luck, if anyone figures this out please pm me or post it or both
I am trying to make a unit ability that can control terrain. For example, a unit ability that can make an island appear or disappear. I understand that a large portion of this question involves figuring out how to make actors that can act like terrain. If anyone has an explanation for how to accomplish any part of this, please explain it to me. I am lost.
bump
@CaptainFailure123: Go
BuMpY
HEy i've been using actors to create terrain deformations (check out the actors tab and create a new actor, make itsactor type "Terrain Deformer"). This then gives you the ability to alter the terrain by raising it or lowering it, however a problem you can run into is that the editor doesn't like terrain deformers close to eachother, for somereason it sets the terrain in the effected area to the default height THEN deforms it, so you cant have a deformed terrain actor next to or ontop of another terrain deformer actor.
Im currently trying to solve this problem and having no luck, if anyone figures this out please pm me or post it or both
@Dumorah:
there are options for relative and absolute.
@Molsterr: Go
How can i change these properties?