Not sure if the reason i cant find any data on this is because A, im the first person to want to do this (not likely), or B, its so easy noone felt it worth their time, but ive been trying to make a bleed shot effect and cant get it working. I started off making a Behavior, it was a buff behavior that had a 60 second duration (time of the bleed), a period setting of 3 (tick every 3 seconds), and a behavior modification setting of 15 combat damage (amount per tick). For some reason nothing is happening when i put this on a unit (though im not all together sure its getting on the unit, i know it is casting. Maybe someone could either help with this, or point me to a good tutorial dealing with periodic effects (have been looking for hours and cant find one).
Wait, do you mean that im supposed to have the behavior be the periodic event, and the effect be the damage? IE drop behavior modification, and set the damage on the effect portion of the ability?
Add an effect called Periodic Damage for example, type of the effect must be Damage. Put the values of the damage in that effect.
Then in your behaviour, in Periodic Effect, add the Periodic Damage effect. That will call each 3 seconds the Perodic Damage and do the damage. The period of a behavior is only for calling effects...
Thanks. Im sure this must seem silly to someone who gets this, but from a newb standpoint, its easy to get things confused in the data editor. For instance, In my brain, Behaviors are something that are called on by effects, who are called on by abilities, who are used by units. This is a behavior that calls on the event (not the event listing the behavior). Just sometimes the data editors ability to not operate in a nice clean linear fashion busts me :)
ABILITY - Bleed shot -> EFFECT - Apply bleed periodic behavior -> BEHAVIOR - every 3 seconds do effect bleed damage -> EFFECT - Bleed damage, do 10 damage
Worked like a charm, now i just gotta make it so my ghost is actually shooting this event, and not staring real hard at the target (which is kinda creepy)
Not sure if the reason i cant find any data on this is because A, im the first person to want to do this (not likely), or B, its so easy noone felt it worth their time, but ive been trying to make a bleed shot effect and cant get it working. I started off making a Behavior, it was a buff behavior that had a 60 second duration (time of the bleed), a period setting of 3 (tick every 3 seconds), and a behavior modification setting of 15 combat damage (amount per tick). For some reason nothing is happening when i put this on a unit (though im not all together sure its getting on the unit, i know it is casting. Maybe someone could either help with this, or point me to a good tutorial dealing with periodic effects (have been looking for hours and cant find one).
Thanks
You don't have to add a behavior modification.
You need to call a periodic effect type damage that does X damage. With the other settings you said must work.
In my map there is a effect like that if you wanna take a look, is called Tychus - Biological Damage (debuff) if I remember well.
@fr0d0b0ls0n: Go
Sounds like you might have pointed me true, gonna drop thebehavior and get into effects. Ill keep ya posted, thanks for the timely response!
Wait, do you mean that im supposed to have the behavior be the periodic event, and the effect be the damage? IE drop behavior modification, and set the damage on the effect portion of the ability?
@coronbale: Go
Add an effect called Periodic Damage for example, type of the effect must be Damage. Put the values of the damage in that effect.
Then in your behaviour, in Periodic Effect, add the Periodic Damage effect. That will call each 3 seconds the Perodic Damage and do the damage. The period of a behavior is only for calling effects...
@fr0d0b0ls0n: Go
Thanks. Im sure this must seem silly to someone who gets this, but from a newb standpoint, its easy to get things confused in the data editor. For instance, In my brain, Behaviors are something that are called on by effects, who are called on by abilities, who are used by units. This is a behavior that calls on the event (not the event listing the behavior). Just sometimes the data editors ability to not operate in a nice clean linear fashion busts me :)
@coronbale: Go
WOOT it worked. Heres how it ordered itself.
ABILITY - Bleed shot -> EFFECT - Apply bleed periodic behavior -> BEHAVIOR - every 3 seconds do effect bleed damage -> EFFECT - Bleed damage, do 10 damage
Worked like a charm, now i just gotta make it so my ghost is actually shooting this event, and not staring real hard at the target (which is kinda creepy)
@coronbale: Go
Yeah, the behavior are called by effects. But the behavior can also call other effects, at the start of the behaviour, at the end, and periodically.
The behavior is something permanent, doesn't really do periodic stuff, except for calling other effect (that can do whatever you want).
@fr0d0b0ls0n: Go
Makes total sense, you should do tutorials :) Good at dumbing things down for us newbs