Recently I've been making a gameplay mod and despite there being no evidence of them in the editor, balance updates keep appearing in my map when I don't want them (combined Armory upgrades, bonus damage from Spores to Biological, Build Mothership Core, etc.) I know for maps there is a box in the map settings that says something like 'include multiplayer data' in map settings, but mod settings has less options and I can't find any such box. I think can get around the problem by making new elements (new Armory, new Spore weapon, etc.), but having to do that is kind of a pain, and I would really like to know the cause of this.
When making the mod, I selected Heart of the Swarm with campaign data included. The dependencies seem to be Liberty Mod, Swarm Mod, Liberty Campaign, and Swarm Campaign. That is to say I do not have the MultiMods included.
It turns out the 'Add Multiplayer Data' was checked on my Test Map, which caused all the HotS balance information to be injected into my testing sessions. If I uncheck that, then the problems go away.
However, my problem is not totally solved. Since I intend to use this mod as an extension mod on Melee maps, the problems will, I reckon, manifest again whenever the extension mod is applied to a Melee map.
people recommend including that Swarm Multi Mod so that the changes will appear in the editor, and then the changes can be edited out. Perhaps that works.
I have been using the StarCraft: Mass Recall Campaign Remake mod as a guide through my editor-learning adventure and I have noticed that it does not have balance changes forced upon it, even when my test map has the 'Add Multiplayer Data' box checked. Furthermore, Swarm Multi Mod is not included in its dependencies. This suggests to me that there is a more elegant way to get around these issues than including Swarm Multi Mod and editing them out.
Any input is appreciated! Thanks!
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Hey folks!
Recently I've been making a gameplay mod and despite there being no evidence of them in the editor, balance updates keep appearing in my map when I don't want them (combined Armory upgrades, bonus damage from Spores to Biological, Build Mothership Core, etc.) I know for maps there is a box in the map settings that says something like 'include multiplayer data' in map settings, but mod settings has less options and I can't find any such box. I think can get around the problem by making new elements (new Armory, new Spore weapon, etc.), but having to do that is kind of a pain, and I would really like to know the cause of this.
When making the mod, I selected Heart of the Swarm with campaign data included. The dependencies seem to be Liberty Mod, Swarm Mod, Liberty Campaign, and Swarm Campaign. That is to say I do not have the MultiMods included.
Can anyone shed some light on this?
Thanks!
All right, minor breakthrough.
It turns out the 'Add Multiplayer Data' was checked on my Test Map, which caused all the HotS balance information to be injected into my testing sessions. If I uncheck that, then the problems go away.
However, my problem is not totally solved. Since I intend to use this mod as an extension mod on Melee maps, the problems will, I reckon, manifest again whenever the extension mod is applied to a Melee map.
In threads such as this,
http://www.sc2mapster.com/forums/development/data/67528-severe-data-issues-missing-morphing-data/
people recommend including that Swarm Multi Mod so that the changes will appear in the editor, and then the changes can be edited out. Perhaps that works.
I have been using the StarCraft: Mass Recall Campaign Remake mod as a guide through my editor-learning adventure and I have noticed that it does not have balance changes forced upon it, even when my test map has the 'Add Multiplayer Data' box checked. Furthermore, Swarm Multi Mod is not included in its dependencies. This suggests to me that there is a more elegant way to get around these issues than including Swarm Multi Mod and editing them out.
Any input is appreciated! Thanks!