I would like to make an aura/behavior/whatever which kills any Drone in range of 1 or less from a Scantipede. I've been trying to make it with a trigger but have completely given up on that idea, so I've decided to start playing around with Data editor which is basically completely new to me. I think I need a search effect and a damage effect with kill flag or something like this, but due to my lack of experience I have no idea what to do or how to link up these things so I'm wondering if anyone's willing to help out. Any help would be greatly appreciated.
Use a Buff behaviour that periodically applies a Search effect that when it finds a unit validates it using a Unit Type validator and if it's a drone kills it using a Damage effect with the Kill flag set to true. For a base idea of how to do this look up how to make an aura.
You just overused the "isDrone" validator a bit, it doesnt need to be on the search validator (since the search-validator's source is the scantipede and the validator then checks if the scantipede is a drone)
I also changed the target-filter of the search effect so it only kills enemy drones, you may change that once you overworked your movement-system
Hey everyone,
I would like to make an aura/behavior/whatever which kills any Drone in range of 1 or less from a Scantipede. I've been trying to make it with a trigger but have completely given up on that idea, so I've decided to start playing around with Data editor which is basically completely new to me. I think I need a search effect and a damage effect with kill flag or something like this, but due to my lack of experience I have no idea what to do or how to link up these things so I'm wondering if anyone's willing to help out. Any help would be greatly appreciated.
Use a Buff behaviour that periodically applies a Search effect that when it finds a unit validates it using a Unit Type validator and if it's a drone kills it using a Damage effect with the Kill flag set to true. For a base idea of how to do this look up how to make an aura.
I tried to do what you told me to do but somewhere I must have messed up. Could someone have a look and let me know?
You just overused the "isDrone" validator a bit, it doesnt need to be on the search validator (since the search-validator's source is the scantipede and the validator then checks if the scantipede is a drone)
I also changed the target-filter of the search effect so it only kills enemy drones, you may change that once you overworked your movement-system
Good luck with your project :)