I duplicated the Throw Molotov attack from a civilian and all associated units/actors/effects. Despite them being a direct copy, two issues have now occurred. 1. The attack does no damage and 2. The missile's Impact actor plays at the same time as the missile is created. It's almost like the Impact effect is designed to play on birth rather than death.
Sorry for the noob question...I've been messing with the trigger editor forever and I can do just about anything with it now, but the data editor is almost entirely new to me :S.
[Edit]: Okay, I feel really stupid now. Turns out the damage DOES work, I was just testing it by shooting at allies, which it was unable to damage. So problem one is no longer an issue. Still want to know how to fix the impact effect timing though.
Yeah I still haven't solved this problem. I'm having a similar issue with a customized heal ability that is a complete copy (copied all child values too) of the Medic's Heal Ability. The beam is just a glowing ball around the caster as though the source and the target are the same and the healing impact effects (model and sound) aren't vanishing properly. They seem to stay indefinitely.
I duplicated the Throw Molotov attack from a civilian and all associated units/actors/effects. Despite them being a direct copy, two issues have now occurred. 1. The attack does no damage and 2. The missile's Impact actor plays at the same time as the missile is created. It's almost like the Impact effect is designed to play on birth rather than death.
Sorry for the noob question...I've been messing with the trigger editor forever and I can do just about anything with it now, but the data editor is almost entirely new to me :S.
[Edit]: Okay, I feel really stupid now. Turns out the damage DOES work, I was just testing it by shooting at allies, which it was unable to damage. So problem one is no longer an issue. Still want to know how to fix the impact effect timing though.
Having the same problem with the explosion timing. The explosion occurs when the cocktail is thrown instead of on impact.
bump: if you have ICQ, my number is 29 44 55 875
Yeah I still haven't solved this problem. I'm having a similar issue with a customized heal ability that is a complete copy (copied all child values too) of the Medic's Heal Ability. The beam is just a glowing ball around the caster as though the source and the target are the same and the healing impact effects (model and sound) aren't vanishing properly. They seem to stay indefinitely.
Wow... that's odd. Sorry can't figure it out.
Got the Molotov issue figured out. Hopefully this will help anybody else who finds the thread.
I'm not exactly sure what caused the issue, but I altered a couple fields and it fixed it. So here's what I did:
All in the Molotov Attack (or whatever your copy's name is) Actor's fields.
1. Make sure none of your Token Fields were blank (doubt this matters; Bogus is fine).
2. Make sure your the field Art - Missile is set to the Actor of your projectile.
3. (Probably what did it) Go to the Events + field and remove everything. Then add in these manually:
Event: Effect (your Launch effect) Start
Action: Create
Event: Effect (your Damage effect) Start
Action: ActionImpact
That's it! Hopefully that fixes it for everybody else too.
IT WORKS!