Are we allowed to go ahead and publish the maps now? I wanna publish mine and start playing it online. Maybe add some more to it, cuz when I turned it in, it was still in testing phase. Plus, it'd be nice to get some feedback on ppls opinion of it.
Map Type: Tower Defense/Offense
Time: --- Lots of developing time, about 25 hours -ish on the editor including a final run of about 15 hours straight.
Whats Special: It's a tower defense where you do the spawning and the defending. I didn't get much chance to balance, but the units are interesting. The end goal is to destroy the opponents base, so when your units get all the way through the towers, they still need to attack the opponents base.
I added some spells you can use to kill units, or buff them, resources that spawn on the field for units to pick up while running, and three different turrets.
Hope its actually fun.
If anyone knows the answer to whether or not we can publish please let us know. Thanks.
Hi,
I'm doing a td where I have a unit that place towers. The problem is I'm using the "auto turret" model to create the towers. For some reason when placing the auto turret it doesn't display attack range like the photon cannon or perdition turret. Any help please?
@Zackreaver
Are you building completely new structures and geysers, or are you copying and duplicating the geyser and refinery currently in the map editor. I'd suggest just duplicating them and changing the actor models. Would probably be easier.
Just change the behavior/effects for the units.
Is there anyway to recharge using an ability or behavior/effect instead of a trigger? I'm thinking something like whenever the specific unit kills X units, they get 1 charge.
I'm trying to create some skills that have a charge, like the vultures bombs, but will recharge once a certain condition is met. So for example I have vultures that have bombs. Once they drop all 6, if they go to the command center, they can get a bomb recharge.
More specifically I'd like it to be triggered by something that happens in skirmishes. So for example, a skill would recharge after a the skilled unit kills 5 other units. Or it triggers once the unit has half his life. Etc.
Is there also any way to make it trigger randomly? Like if a unit is attacking it has a random chance of triggering this ability to gain a charge?
Thanks for any help.
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I'm still stuck on this. Someone please...?
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Wow... that's odd. Sorry can't figure it out.
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@piepgras: Go
Link is dead to the tutorial
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Would anyone happen to know how to make alter autorefinery so that it auto gathers minerals instead of vespene?