Give the missile an actor with the baneling model. If you use a standard missile actor, it should get a default animation bracket in its actor events; probably with a birth opening and stand content.
Just change the stand to the baneling rolling animation (afaik it was walk superior? not sure)
I see that there is no model for a rolling baneling, and I have no idea how to do it, please help?
Give the missile an actor with the baneling model. If you use a standard missile actor, it should get a default animation bracket in its actor events; probably with a birth opening and stand content.
Just change the stand to the baneling rolling animation (afaik it was walk superior? not sure)
Yea, its walk superior :)
Cool, :D I guess I was thinking about that, cause in Wc3 it was quite simple with the "Animation" thing, well, thanks :D