Been on my mind for a while now, and I can't seem to find out how to do this. Looked through the searches already, sadly with no results.
I wanted to start a map off with Medivacs or any other type of transport-capable vehicle with the units already loaded inside the ship. I've seen this done before in Campaign, so I was relatively sure I could do it on a modded map like I was trying to, but I'm completely stumped. I didn't know what to do or where to start. I assume this is done with the Data Editor, so I expect to be using that. I do have knowledge on how to use the Data Editor, but not extensively. Any help would be appreciated. Thanks.
Check the Amazing Probe map down below for an example of map I used. The unit created by that function can be refered later as "last created cargo units"
-u can make it so when the map starts you make a trigger that Loads all nearby Units ( just have ur units siting under the Transport at start)
then
-Make a Camera Pan to the transport : this way the units will be loaded BEFOR you see the transport
Unless theres a way to Pre load the units in the data editor im not sure if u can.
- give ur Transport a Building Que and a hangar bay ( like a carrier ) and have it build all the units ( the once u want ) at start of game Via trigers.
Been on my mind for a while now, and I can't seem to find out how to do this. Looked through the searches already, sadly with no results.
I wanted to start a map off with Medivacs or any other type of transport-capable vehicle with the units already loaded inside the ship. I've seen this done before in Campaign, so I was relatively sure I could do it on a modded map like I was trying to, but I'm completely stumped. I didn't know what to do or where to start. I assume this is done with the Data Editor, so I expect to be using that. I do have knowledge on how to use the Data Editor, but not extensively. Any help would be appreciated. Thanks.
Check the Amazing Probe map down below for an example of map I used. The unit created by that function can be refered later as "last created cargo units"
That worked perfectly. Thanks, appreciate it.
-u can make it so when the map starts you make a trigger that Loads all nearby Units ( just have ur units siting under the Transport at start)
then
-Make a Camera Pan to the transport : this way the units will be loaded BEFOR you see the transport
Unless theres a way to Pre load the units in the data editor im not sure if u can.
- give ur Transport a Building Que and a hangar bay ( like a carrier ) and have it build all the units ( the once u want ) at start of game Via trigers.
PS: yay my 100 post :P lol