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    posted a message on Campaign Tech in Multiplayer Maps

    EDIT: Nevermind. I solved it all.

    Hai all.

    I've been looking into implementing Story Mode Lab Tech upgrades into one of my maps, but the problem is... I don't know where to start... I've found all the upgrades, all of the ones I want anyways. To be specific, I only wanted the Orbital Drop Pod (I understand there are tutorials on how to do this, but none of them explain how to make the units pod land at the Rally point, and I just don't like the Ghost one.), Tech Reactor, Advanced Construction (Multiple SCVs on one Building) and to give the SCVs the ability to build all of the excluded structures (I think this one may take some work.) I have the dependencies loaded, hence the upgrades in the Data Editor, I just need to know how to activate them. I would greatly appreciate any help I could get.

    Even if you can't help or just don't want to post, thanks for reading.

    Posted in: Data
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    posted a message on Transports with Units loaded on Map Start?

    That worked perfectly. Thanks, appreciate it.

    Posted in: Data
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    posted a message on Transports with Units loaded on Map Start?

    Been on my mind for a while now, and I can't seem to find out how to do this. Looked through the searches already, sadly with no results.

    I wanted to start a map off with Medivacs or any other type of transport-capable vehicle with the units already loaded inside the ship. I've seen this done before in Campaign, so I was relatively sure I could do it on a modded map like I was trying to, but I'm completely stumped. I didn't know what to do or where to start. I assume this is done with the Data Editor, so I expect to be using that. I do have knowledge on how to use the Data Editor, but not extensively. Any help would be appreciated. Thanks.

    Posted in: Data
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