Hello. I'm trying to make an ability, but I'm having some trouble. I followed the tutorial for 'simple linear ability', but the result wasn't quite what I wanted. Maybe I messed up. Anyway, I decided I'd try to reverse engineer Raynor's sniper ability. This isn't going well either.
Problems:
1) Sometimes Raynor fires in the correct direction, but the animation shows him firing in a different one.
2) I am baffled as to how the aiming beam works. I have combed through all the effects and am simply unable to explain the connection to the ability.
What I am trying to do:
My map consists of four players. Each player controls a Ghost unit. Each Ghost should have an ability that function approximately like Raynor's sniper ability, but with some tweaks:
1) I do not want the aiming beam.
2) It should be able to target points, never units. (I don't want players to be able to lock-on to enemies)
3) I want it to display the Ghost's shooting animation when the ability is used.
4) It should only hit the first target, and one target behind that.
5) It shouldn't be able to go through walls.
Basically any information is useful. I am currently bewildered as to what the editor is doing, so I'm pretty lost.
Hello. I'm trying to make an ability, but I'm having some trouble. I followed the tutorial for 'simple linear ability', but the result wasn't quite what I wanted. Maybe I messed up. Anyway, I decided I'd try to reverse engineer Raynor's sniper ability. This isn't going well either.
Problems:
1) Sometimes Raynor fires in the correct direction, but the animation shows him firing in a different one.
2) I am baffled as to how the aiming beam works. I have combed through all the effects and am simply unable to explain the connection to the ability.
What I am trying to do:
My map consists of four players. Each player controls a Ghost unit. Each Ghost should have an ability that function approximately like Raynor's sniper ability, but with some tweaks:
1) I do not want the aiming beam.
2) It should be able to target points, never units. (I don't want players to be able to lock-on to enemies)
3) I want it to display the Ghost's shooting animation when the ability is used.
4) It should only hit the first target, and one target behind that.
5) It shouldn't be able to go through walls.
Basically any information is useful. I am currently bewildered as to what the editor is doing, so I'm pretty lost.