Is it possible to make ModelAddition actor to rotate around required AttachementPoint? I mean not the altering of it's placement, but real animated rotation.
For example: Im trying to make a weapon with missiles rotated around the caster, like BloodMage hero had in WC3. But I can't find anything bout dynamical rotation of ModelAddition actors.
UPD: Actually main problem is that i can't alter the center point of rotation. I can attach my actor to point with offset, and i can add rotation, but it rotates actor only around it's own axis. So i'm looking for possibility to make actor rotating around the attachement-point with specified radius.
No, i just opened sc2 editor in 2011 and focused on learning actors in my sparetime :}. I prefer good looking spells with simple mechanic over ugly ones with description like "deals 30% of your current health - 20 * nearby enemies + 5* your mom's age" as spell damage :>.
No, i just opened sc2 editor in 2011 and focused on learning actors in my sparetime :}.
I opened sc2 editor in 2009 i guess =) And I worked in WC3 editor as well, mostly on triggers and jass-spells.
But if speak bout sc2 editor - chain of terrible and horrific events made me forget about it for a couple of years =))
Is it possible to make ModelAddition actor to rotate around required AttachementPoint? I mean not the altering of it's placement, but real animated rotation.
For example: Im trying to make a weapon with missiles rotated around the caster, like BloodMage hero had in WC3. But I can't find anything bout dynamical rotation of ModelAddition actors.
UPD: Actually main problem is that i can't alter the center point of rotation. I can attach my actor to point with offset, and i can add rotation, but it rotates actor only around it's own axis. So i'm looking for possibility to make actor rotating around the attachement-point with specified radius.
Look in my map from this thread: http://www.sc2mapster.com/forums/development/data/65664-help-request-heroes-of-koprulu/
Jezzes, this video with archons custom weapons so dam' good. Psi Shells r awesome.
U r rly worthy for "Actor/Data Boss" title xD
No, i just opened sc2 editor in 2011 and focused on learning actors in my sparetime :}. I prefer good looking spells with simple mechanic over ugly ones with description like "deals 30% of your current health - 20 * nearby enemies + 5* your mom's age" as spell damage :>.
I opened sc2 editor in 2009 i guess =) And I worked in WC3 editor as well, mostly on triggers and jass-spells. But if speak bout sc2 editor - chain of terrible and horrific events made me forget about it for a couple of years =))
i lol'd))
P.S. look into this thread: http://www.sc2mapster.com/forums/development/data/67321-disable-highlight-flag/ I wonder how u will make trapping system =)