I made a unit that it supposed to create a now unit exactly on top of it, kinda like a food on a plate but for some reason do they collide and the "food" is pushed to the side of the other unit when the "plate" unit is creating the other unit, kinda like when a marine spawn beside a barrack and not directly inside it.
What fields control this in the units? I have tested most fields like radius and collide and so on but so fall all fail. Any suggestion?
The main problem with geyser style placement - it's error message, cuz u can change the text, but u can't change the sound.
I prefer to make an actor with attachement to original unit. Basically your "Unit creation on top" ability will be just dummy spell with no target, all the stuff will be in actor parameters, which must be linked to this ability via Events.
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I made a unit that it supposed to create a now unit exactly on top of it, kinda like a food on a plate but for some reason do they collide and the "food" is pushed to the side of the other unit when the "plate" unit is creating the other unit, kinda like when a marine spawn beside a barrack and not directly inside it.
What fields control this in the units? I have tested most fields like radius and collide and so on but so fall all fail. Any suggestion?
@Sherlia: Go
how about the vespene geysir/raffinery way?
oh did not even think about that, Gonna have a look on that.
The main problem with geyser style placement - it's error message, cuz u can change the text, but u can't change the sound.
I prefer to make an actor with attachement to original unit. Basically your "Unit creation on top" ability will be just dummy spell with no target, all the stuff will be in actor parameters, which must be linked to this ability via Events.