Alright, I'm trying to make a neutral creep camp similar to AoS games whereby the unit stays in their position and only attack if they're damaged. I know it is related with the Unit Behavior:Response & Combat Acquire Level but I just seem to not make it work.
I used Behavior: Response (Acquire) and Combat:Default Acquire Level (Defensive)
Then just use a Buff with a damage response that uses Issue Order to order it to attack.
If you'd like to have the unit chase the attacker forever, issue the attack order targeting the unit. Otherwise, issue the attack order targeting the unit's position
Fine then use the damage response to add a buff that disables the damage response buff and applies a Create Persistent effect that uses a periodic Switch effect which uses an Enumerate Area validator to determine if the attacker is too far from the point of attack to order it to attack or return to the point of origin.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thanks for the information, those are good ideas.
But yeah, this should be able to be done by just changing the unit data, perhaps its a bug or w/e it is. Would still prefer to do it the easy way, I'm moving on to other modding aspects first for my map.
Thanks thou =)
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Alright, I'm trying to make a neutral creep camp similar to AoS games whereby the unit stays in their position and only attack if they're damaged. I know it is related with the Unit Behavior:Response & Combat Acquire Level but I just seem to not make it work.
I used Behavior: Response (Acquire) and Combat:Default Acquire Level (Defensive)
Any ideas?
I believe some of the critters fight back if attacked.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't think it has anything to do with critters, I tried it on both Critters and Units.
Then just use a Buff with a damage response that uses Issue Order to order it to attack.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you'd like to have the unit chase the attacker forever, issue the attack order targeting the unit. Otherwise, issue the attack order targeting the unit's position
Fine then use the damage response to add a buff that disables the damage response buff and applies a Create Persistent effect that uses a periodic Switch effect which uses an Enumerate Area validator to determine if the attacker is too far from the point of attack to order it to attack or return to the point of origin.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the information, those are good ideas. But yeah, this should be able to be done by just changing the unit data, perhaps its a bug or w/e it is. Would still prefer to do it the easy way, I'm moving on to other modding aspects first for my map.
Thanks thou =)