I've got 2 simple, little questions about data editor:
1. I want to create an ability that doesn't force unit to rotate it to face in the direction of the target when casting. Which parameter in data editor (ability or effect?) is responsible for the rotation of the unit in the direction of the target?
2. Air units got their green marker (from the ground) which is marking their position. I want to eliminate it. Propably it's in the unit's actor settings but I can't find any clue.
2. They are called flying helpers. If you don't want any flying helpers whatsoever in your map for a certain player, it would be easiest to just overwrite the player property to "never show" via trigger. Otherwise, you have to look in the actor events of the units and delete the correspondent event.
Elmaex - thank you very much! The 2nd point is very usefull because I've got a lot things like this to overwrite.
One more question if I could: which parameter is responsible for giving unit possibility to move during casting ability? I must mention that flag "Allow to move" isn't working right.
This really depends on what you want to do. A wild guess: You have an instant ability and want the unit to keep moving when using it => solution: set Transient flag. If you want to allow your unit to move while casting an ability with casting time, I don't know the answer, sorry.
"If you want to allow your unit to move while casting an ability with casting time, I don't know the answer, sorry." - yes, unfortunately, that's the point.
I think it could be possible to use instant abillity with triggers to regulate that but I'm looking forward better solutions. :)
I've got 2 simple, little questions about data editor:
1. I want to create an ability that doesn't force unit to rotate it to face in the direction of the target when casting. Which parameter in data editor (ability or effect?) is responsible for the rotation of the unit in the direction of the target?
2. Air units got their green marker (from the ground) which is marking their position. I want to eliminate it. Propably it's in the unit's actor settings but I can't find any clue.
Thanks for help. :)
1. Ability - Arc. Set it to 360
2. They are called flying helpers. If you don't want any flying helpers whatsoever in your map for a certain player, it would be easiest to just overwrite the player property to "never show" via trigger. Otherwise, you have to look in the actor events of the units and delete the correspondent event.
Elmaex - thank you very much! The 2nd point is very usefull because I've got a lot things like this to overwrite.
One more question if I could: which parameter is responsible for giving unit possibility to move during casting ability? I must mention that flag "Allow to move" isn't working right.
Thanks once more.
@nimbusqwe: Go
This really depends on what you want to do. A wild guess: You have an instant ability and want the unit to keep moving when using it => solution: set Transient flag. If you want to allow your unit to move while casting an ability with casting time, I don't know the answer, sorry.
"If you want to allow your unit to move while casting an ability with casting time, I don't know the answer, sorry." - yes, unfortunately, that's the point.
I think it could be possible to use instant abillity with triggers to regulate that but I'm looking forward better solutions. :)
Thanks anyway for 2 first questions.
@nimbusqwe: Go
if you like to have a casting time you can also use a behaviour with validator to check if any other ability is cast.