Here's my problem. I originally wanted to make a hero unit from a base of Tassadar Character.
Tassadar is flying, this problem has been solved but his movement have a lot of troubles. Indeed, when you saying to him to on a specific point, he will go straight ahead to the destination without taking in consideration of the obstacle located on his way. If he just met a cliff, he will continue walking against the wall like an idiot for the rest of his life like he was currently "flying" on the ground behavior.
Beside of that, i tried to recreate a hero from scratch but I can't find a tutorial resolving this problem.... so if someone have the solution or a way to put a skin for an unit without the rest of his stats, he'll have my eternal consideration xD !!! In the tutorial list, i have not found anything which is resolving my problem.
I already changed all his movement features and he's still doing the same thing... Getting this set on "Ground" just solved another problem that it was when it was approaching a cliff, he was gradually levitate until around twice his size... but he's still doing the "line direction" walk...
Mover are what your unit find their pathing. For example a unit with air mover will find the shortest route by air and go there (your case). Land mover will try to find the route unaffected by cliff , other unit, building etc... (like an scv)
Collide define how the unit collide with each other, and generally does not affect how unit find their pathing.
Plane Array define which kind of weapons can hit the unit (Air/ Ground)
I was goofing around with a Tassadar copy, and I changed what Kueken mentioned, and that fixed pathing. He walks around obstacles no problem. Even tested with terrain and ramps, he still walked around like a regular ground mover. The only time I've had a unit act like an idiot like that was when I used the Reaper Jump behaviour without giving him the ability to cliff jump, he would just walk into a wall as if he thought he could climb. So the only thing I can think to check is behaviour and make sure nothing weird is there, which if you just did a straight up copy or start from scratch, there shouldn't be anything there....
So in short, my experience was similar to Kueken's. Changed those three and flying height and everything was normal.
Hi all !!!
Here's my problem. I originally wanted to make a hero unit from a base of Tassadar Character. Tassadar is flying, this problem has been solved but his movement have a lot of troubles. Indeed, when you saying to him to on a specific point, he will go straight ahead to the destination without taking in consideration of the obstacle located on his way. If he just met a cliff, he will continue walking against the wall like an idiot for the rest of his life like he was currently "flying" on the ground behavior.
Beside of that, i tried to recreate a hero from scratch but I can't find a tutorial resolving this problem.... so if someone have the solution or a way to put a skin for an unit without the rest of his stats, he'll have my eternal consideration xD !!! In the tutorial list, i have not found anything which is resolving my problem.
Thx in advance ^^
For the movement:
Movement - Collide: Ground
Movement - Mover: Ground
Movement - Plane Array: Ground
If you set these 3, tassadar should move and be treated like any other ground unit.
@Kueken531: Go
Hi Kueken,
I already changed all his movement features and he's still doing the same thing... Getting this set on "Ground" just solved another problem that it was when it was approaching a cliff, he was gradually levitate until around twice his size... but he's still doing the "line direction" walk...
I'm trying to solve that problem since a week :/
@Kueken531: Go
Mover are what your unit find their pathing. For example a unit with air mover will find the shortest route by air and go there (your case). Land mover will try to find the route unaffected by cliff , other unit, building etc... (like an scv)
Collide define how the unit collide with each other, and generally does not affect how unit find their pathing.
Plane Array define which kind of weapons can hit the unit (Air/ Ground)
@progammer: Go
Yes, I am aware of that. As I said, if you change these 3, the unit should behave like your standard ground unit.
I just did this for tassadar (changed only flying height and these 3) and I encountered no problems at all. Dunno, what the problem is.
I was goofing around with a Tassadar copy, and I changed what Kueken mentioned, and that fixed pathing. He walks around obstacles no problem. Even tested with terrain and ramps, he still walked around like a regular ground mover. The only time I've had a unit act like an idiot like that was when I used the Reaper Jump behaviour without giving him the ability to cliff jump, he would just walk into a wall as if he thought he could climb. So the only thing I can think to check is behaviour and make sure nothing weird is there, which if you just did a straight up copy or start from scratch, there shouldn't be anything there....
So in short, my experience was similar to Kueken's. Changed those three and flying height and everything was normal.
Hey mates, :)
I solved the problem, the problem was in fact when i made a copy of Tassadar, the editor copied the "movement - flying" as "movement - ground"...
I have 2 "movement - ground" in the behavior tab but one was for flying and the other was the original one but with the EXACT SAME NAME...
thanks for your help cause you pointed me the right direction event it was intentional xD
Cya soon :)