I'm sure someone can help me with this, but I can only hope that that someone happens to read this thread.
Just recently I acquired the means and know-how to begin extracting models from Blizzard's other games. Naturally opting for Heroes of the Storm (Since it uses the same engine), I decided to extract the obviously most badass of all Blizzard characters, Tyrael.
Upon doing so however I reached a unique problem;
All of Tyrael's models (Except for the Ghost model and obviously the Seraphim model) have their wing animations borked, from what I can tell. The wing vanishes at the end of each animation cycle, and then reappears at the beginning, creating a noticeable segregation for each cycle. It is to me a glaring issue and I would like to see it remedied. The Tyrael ghost model for some reason does not have the issue, and the Seraphim model of course does not because it uses a different type of wing entirely.
Thus, my query is two-fold:
1: Is it firstly possible that I have somehow fudged the extraction process (That is to say, has anyone else experienced this same issue with the Heroes of the Storm Tyrael model) - Resolution on this end would be the most favourable, and if this problem is just due to my own ineptitude in acquiring the .m3 file I would be overjoyed.
2: Is there a way to shave off parts of a unit's animation for a specific cycle from within the Starcraft editor, or would I need to use a third party editor? (In this case I'd like to remove a bit from the beginning and the end to see if this resolves the issue).
I believe that the heroes models can now be used in the SC2 Editor directly, so no conversion is required. ( Until someone tells me I'm talking bullshit here ... )
I, for any reason you are trying to view the Tyrael model in the animation viewer, than that is your problem, it is a fluid animation, so no interuption is required, but the animation viewer re-initialises the whole each time, hence the animation hick up, meaning there is no problem here since this is not how the game engine plays animations.
Thirdly, if you are trying to do this from 3DStudio Max, you should consider using Global Animation Sets, this means the wings only need one animation cycle and it will seamlessly integrate in the rest of the animations.
I'm sure someone can help me with this, but I can only hope that that someone happens to read this thread.
Just recently I acquired the means and know-how to begin extracting models from Blizzard's other games. Naturally opting for Heroes of the Storm (Since it uses the same engine), I decided to extract the obviously most badass of all Blizzard characters, Tyrael.
Upon doing so however I reached a unique problem;
All of Tyrael's models (Except for the Ghost model and obviously the Seraphim model) have their wing animations borked, from what I can tell. The wing vanishes at the end of each animation cycle, and then reappears at the beginning, creating a noticeable segregation for each cycle. It is to me a glaring issue and I would like to see it remedied. The Tyrael ghost model for some reason does not have the issue, and the Seraphim model of course does not because it uses a different type of wing entirely.
Thus, my query is two-fold:
1: Is it firstly possible that I have somehow fudged the extraction process (That is to say, has anyone else experienced this same issue with the Heroes of the Storm Tyrael model) - Resolution on this end would be the most favourable, and if this problem is just due to my own ineptitude in acquiring the .m3 file I would be overjoyed.
2: Is there a way to shave off parts of a unit's animation for a specific cycle from within the Starcraft editor, or would I need to use a third party editor? (In this case I'd like to remove a bit from the beginning and the end to see if this resolves the issue).
So a couple of things here:
Hopes this answers your questions.
T.
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