I've got an issue with importing meshes from Rhino into 3d studio max. It all works fine except where all the meshes are kept track of via a single point that is not in the center of the mesh or my chosen spot. How do I fix this?
I am making tank tracks for my Tiger 2 rotate in the animations so I can port them over to SC2. I have the mesh here I just cannot Have one of the "wheels" rotate on its own center axis.
Hey guys,
I've got an issue with importing meshes from Rhino into 3d studio max. It all works fine except where all the meshes are kept track of via a single point that is not in the center of the mesh or my chosen spot. How do I fix this?
I am making tank tracks for my Tiger 2 rotate in the animations so I can port them over to SC2. I have the mesh here I just cannot Have one of the "wheels" rotate on its own center axis.
Does anyone know how to fix this?
Thanks!
@FockeWulf: Go
Nvm now I learned about Pivot points.