I'm having trouble getting any models to show up in the art tools preview mode, or even after exporting the models and placing them in an sc2 map mod and applying them to a unit. Right now, i'm trying to learn the tools so i started by importing the firebat model from the sc2 base assets. So far so good. It gets imported properly into 3ds max 2011 and I follow the normal steps, put on the sc2 standard material, and place the diffuse maps and such from the sc2 base assests textures folder, and when i go to preview I get this:.
[7/13/2014 4:26:08 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\Desktop\Base_SC2_ Assests\Assets\Textures\FireBat_Diffuse.dds' does not reference a file in an archive and cannot be loaded.
[7/13/2014 4:29:51 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\Desktop\Base_SC2_ Assests\Assets\Textures\FireBat_Diffuse.dds' does not reference a file in an archive and cannot be loaded.
I have the FireBat_Diffuse.dds in the folder on my desktop ready to use, but the map editor refuses to find them for some reason! I've so far tried three models with similar outcomes. I'm sure it's something simple like moving the textures to another folder somewhere, but I don't know, any ideas would be appreciated! :D
Export using "use mopaq paths" and preview with "make dds". Don't use Commit, it's bugged, use export exclusively when making files. For a full export, export first with "make dds" - this will generate your textures. Then export again with "Use Mopaq Paths". This will generate an m3 that uses proper directories (assets\textures\).
@IskatuMesk: Go
Thanks for the reply! However, now I'm getting a similar preview error that states:
[7/13/2014 7:02:38 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\AppData\Local\Temp\previewTemp\firebat_diffuse.dds' does not reference a file in an archive and cannot be loaded.
Same issue, different location, this case my temp folder. I've tried to preview the model by using "make dds files", "cache dds files", and "use mopaq paths", by themselves and in combination, they all have the same outcome. I believe that I'm setting it up correctly
Perhaps I need to set a custom user path in max or something?
Just an extra bit, the waterbat example file runs fine, and i can even run the waterbat file with the firebat dds textures in the editor perfectly fine, this sounds like a problem with the model not the textures maybe? Anyway, what do you mean by re importing them into the module, how would I do that? Also, yeah, the cut scene editor is just blue, but I get the move and rotate tool to show up.
Edit: I GOT IT! Okay, this is silly, but the model was too small to be seen on the cut scene editor.... I simply scale the model up, what a silly mistake! But seriously thanks for taking the time to help me man! :D
Yeah, I was using a stock texture for a missile and it was showing up blue in-game. I was told that they won't load for some reason when referring default sc2 textures without reimporting them back into the map/mod when I add the m3 (through the import menu). So I imported the stock textures into assets\textures\ and it worked fine. Kind of weird, but eh.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm having trouble getting any models to show up in the art tools preview mode, or even after exporting the models and placing them in an sc2 map mod and applying them to a unit. Right now, i'm trying to learn the tools so i started by importing the firebat model from the sc2 base assets. So far so good. It gets imported properly into 3ds max 2011 and I follow the normal steps, put on the sc2 standard material, and place the diffuse maps and such from the sc2 base assests textures folder, and when i go to preview I get this:. [7/13/2014 4:26:08 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\Desktop\Base_SC2_ Assests\Assets\Textures\FireBat_Diffuse.dds' does not reference a file in an archive and cannot be loaded. [7/13/2014 4:29:51 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\Desktop\Base_SC2_ Assests\Assets\Textures\FireBat_Diffuse.dds' does not reference a file in an archive and cannot be loaded. I have the FireBat_Diffuse.dds in the folder on my desktop ready to use, but the map editor refuses to find them for some reason! I've so far tried three models with similar outcomes. I'm sure it's something simple like moving the textures to another folder somewhere, but I don't know, any ideas would be appreciated! :D
Export using "use mopaq paths" and preview with "make dds". Don't use Commit, it's bugged, use export exclusively when making files. For a full export, export first with "make dds" - this will generate your textures. Then export again with "Use Mopaq Paths". This will generate an m3 that uses proper directories (assets\textures\).
@IskatuMesk: Go Thanks for the reply! However, now I'm getting a similar preview error that states: [7/13/2014 7:02:38 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\AppData\Local\Temp\previewTemp\firebat_diffuse.dds' does not reference a file in an archive and cannot be loaded. Same issue, different location, this case my temp folder. I've tried to preview the model by using "make dds files", "cache dds files", and "use mopaq paths", by themselves and in combination, they all have the same outcome. I believe that I'm setting it up correctly Perhaps I need to set a custom user path in max or something?
That is curious. Are you on a guest account in windows, by any chance?
What format is the source textures you are using?
When I preview my model, I get an error like that for every texture. But the model still appears in the cutscene editor. It seems to be fairly normal.
@IskatuMesk: Go
I'm the only account and the admin, I'm using .ddl textures straight from the sc2 base assets folder, which I exported from the MPQ editor.
I was told (and experienced) that using base textures is a little weird. Re-importing them into the module is apparently necessary for them to work.
I've also experienced issues with using dds files as a source (I always use tga), but not sure if that could cause this.
So, what happens to the file in the cutscene editor? Is it just blue?
@IskatuMesk: Go
Just an extra bit, the waterbat example file runs fine, and i can even run the waterbat file with the firebat dds textures in the editor perfectly fine, this sounds like a problem with the model not the textures maybe? Anyway, what do you mean by re importing them into the module, how would I do that? Also, yeah, the cut scene editor is just blue, but I get the move and rotate tool to show up.
Edit: I GOT IT! Okay, this is silly, but the model was too small to be seen on the cut scene editor.... I simply scale the model up, what a silly mistake! But seriously thanks for taking the time to help me man! :D
haha.
Yeah, I was using a stock texture for a missile and it was showing up blue in-game. I was told that they won't load for some reason when referring default sc2 textures without reimporting them back into the map/mod when I add the m3 (through the import menu). So I imported the stock textures into assets\textures\ and it worked fine. Kind of weird, but eh.