hi guys i have some problem while exporting models from wow because they are so too hugh making mine maps get so big even only 1 unit can get something near 1 to 3 mega, have any way to reduce this maybe changing him .tga files from another format type like .dds and without loose too much qualilty. if possible any1 can post a small tutorial on how to done this?
edit: i'm very nuub with this, i'm using the wmv to export dont have any good real knowledge on 3dmax or thers programs but not bad at following explained stepps.
.tga files are uncompressed, so that's the bulk of your problem. Changing them to .dds will DRASTICALLY reduce your filesize. You will lose some quality (since .dds is a compressed file) but it more than makes up for it by keeping that 1-3mb down to 250kb. You may also want to size down your textures if they're greater than 512x512, it would reduce the file size by 3/4s.
To export .dds, you will need a program such as Photoshop or GIMP (GIMP is free). There should be ways to export out .DDS with these programs, and if not there should be free plugins available for them. When you export .DDS, it will come up with a list of settings. You want to use DXT3 if the file has an alpha channel (go to channels, you will see RGB, Red, Blue, Green and sometimes 'Alpha') and DXT1/NOALPHA if you don't have an alpha channel.
i found a tool to convert but i get a problem the .m3 file does not recognize the .dds format for textures where and how i can fix this?(plz try to explain in pass to pass again :P i'm not skilled in using 3d programs i have 3dmax(but dont know houw to use him good)
hi guys i have some problem while exporting models from wow because they are so too hugh making mine maps get so big even only 1 unit can get something near 1 to 3 mega, have any way to reduce this maybe changing him .tga files from another format type like .dds and without loose too much qualilty. if possible any1 can post a small tutorial on how to done this?
edit: i'm very nuub with this, i'm using the wmv to export dont have any good real knowledge on 3dmax or thers programs but not bad at following explained stepps.
ty for advance.
@ellessarr: Go
.tga files are uncompressed, so that's the bulk of your problem. Changing them to .dds will DRASTICALLY reduce your filesize. You will lose some quality (since .dds is a compressed file) but it more than makes up for it by keeping that 1-3mb down to 250kb. You may also want to size down your textures if they're greater than 512x512, it would reduce the file size by 3/4s.
To export .dds, you will need a program such as Photoshop or GIMP (GIMP is free). There should be ways to export out .DDS with these programs, and if not there should be free plugins available for them. When you export .DDS, it will come up with a list of settings. You want to use DXT3 if the file has an alpha channel (go to channels, you will see RGB, Red, Blue, Green and sometimes 'Alpha') and DXT1/NOALPHA if you don't have an alpha channel.
i found a tool to convert but i get a problem the .m3 file does not recognize the .dds format for textures where and how i can fix this?(plz try to explain in pass to pass again :P i'm not skilled in using 3d programs i have 3dmax(but dont know houw to use him good)
Make sure you have the .m3 exporter installed, make sure you have the plugins in the right folder.
1. Open the Material Editor (Icon shown, or hotkey 'M')
2. Change the material type to Starcraft 2. You should have this option if you have sc2_objects.ms in the right directory (Autodesk/3dsmax/plugins)
3. For your Diffuse map, choose Starcraft 2 Bitmap. Choose your .dds.
4. Apply your material to your object (google if you don't know how, or look around the material editor for 'Assign material to Object')