So i decided to build some model for starcraft 2. May be just a doodad dunno.
Anyway, I know its nothing special and its a bad model, but i had to start somewhere =P
Maybe I'll add some crates etc... some tiny details. But all in all thats it. Any suggestions?
In the couple next days I'll try to bake it and texture it. Figured it will be cute a challange since i never done something like this before.
hm there is one, its the gray thing at the big "window" ok the perspective is not that good for seeing it... i know it's a weird door, but i saw it in a reference image...
http://browse.deviantart.com/?qh=§ion=&q=hut#/d1q02rk
But maybe i should make it a bit bigger and closer to the ground
or add some steps...
QuickQuestion: When I'm Exporting to SCII, does it have to be all one Object? Like do I have to attach everything to each other and then texture it together or can i leave them as different objects and texture them seperatly (but still in a single .3ds file of course) and then export the whole file?
Ok I kinda need a bit of help with the Texturing and Baking and all this stuff....
I dont know where to start =/
First my Question from before: For Exporting into SCII, does it have to be one Object/Mesh? Or can it be multiple objects in one file.
So should I just start texturing? But how? When I'm using Unwrap UVW I get soooooooo many little pieces, but I dont know another method. Is it the only way? And what is exectly Baking? In the "Modeling and Exporting"-Tutorial the Baking-point is listed before texturing. Bt what is it?
And specular maps etc, i need for them also the uvw, dont i?
Is there someone who can help me? Father Christmas?
If you're refering to ModCraft - I never said that.
Also, not bad. Needs more detailing and then the lowpoly + mapping
So it doesn't have to be a single mesh? Thats cool, it makes everything easier.
Is there some tutorial for baking? A really beginner tutorial that explains what baking actually is.... cause I have no idea =)
ooook. so i textured the hut. I think i'll stay with this and not texture the other parts yet since i want to learn how to import it now.
anyways i textured it by making one MultiObject and then assigning different mat. ID's.
And for every ID i used mesh select and then uvw unwrap. I hope it's ok that way...
next i'll try to figure out the thing with teh shaders (I've already got spec and normal maps... but i hope it'll work with the shaders)
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Hey everyone...
So i decided to build some model for starcraft 2. May be just a doodad dunno. Anyway, I know its nothing special and its a bad model, but i had to start somewhere =P
Maybe I'll add some crates etc... some tiny details. But all in all thats it. Any suggestions? In the couple next days I'll try to bake it and texture it. Figured it will be cute a challange since i never done something like this before.
Will keep you updated. Any tipps are welcome! thx
A suggestion might be to add a door.
hm there is one, its the gray thing at the big "window" ok the perspective is not that good for seeing it... i know it's a weird door, but i saw it in a reference image... http://browse.deviantart.com/?qh=§ion=&q=hut#/d1q02rk
But maybe i should make it a bit bigger and closer to the ground or add some steps...
A road would be great =3
hmm yeah. good idea.
QuickQuestion: When I'm Exporting to SCII, does it have to be all one Object? Like do I have to attach everything to each other and then texture it together or can i leave them as different objects and texture them seperatly (but still in a single .3ds file of course) and then export the whole file?
A bit of texturing is required, but you're right, this is really cute.
Ok I kinda need a bit of help with the Texturing and Baking and all this stuff.... I dont know where to start =/ First my Question from before: For Exporting into SCII, does it have to be one Object/Mesh? Or can it be multiple objects in one file.
So should I just start texturing? But how? When I'm using Unwrap UVW I get soooooooo many little pieces, but I dont know another method. Is it the only way? And what is exectly Baking? In the "Modeling and Exporting"-Tutorial the Baking-point is listed before texturing. Bt what is it? And specular maps etc, i need for them also the uvw, dont i?
Is there someone who can help me? Father Christmas?
Thanks
@blubbRAWROMFG: Go
I think it needs to be one single Mesh. I picked that info up in a modeling stream.
Don't count on it tho.
@s3rius: Go
If you're refering to ModCraft - I never said that.
Also, not bad. Needs more detailing and then the lowpoly + mapping
So it doesn't have to be a single mesh? Thats cool, it makes everything easier. Is there some tutorial for baking? A really beginner tutorial that explains what baking actually is.... cause I have no idea =)
Try this.
Most of the episodes show me modelling, baking and texturing something.
ooook. so i textured the hut. I think i'll stay with this and not texture the other parts yet since i want to learn how to import it now. anyways i textured it by making one MultiObject and then assigning different mat. ID's. And for every ID i used mesh select and then uvw unwrap. I hope it's ok that way...
next i'll try to figure out the thing with teh shaders (I've already got spec and normal maps... but i hope it'll work with the shaders)