I'm having an issue when importing units into 3ds max, and that is that when I do, instead of properly displaying it's applied material/texture it appears as black, and so does any other object created on the scene after that, objects do not appear in rendering, nor does the unit appear when previewed in the editor's cutscene editor.
Does anyone know what is happening that can help me please? I'm using 3ds Max 2011 with TaylorMouse's importer v2.1 and the units used for example are marine and maurader, for some reason nova works well though...
You probably have turned on that the scene must be lighted with omni light from the scene, so what I want you to try is to turn the display to flat or delete the light in the scene.
I'm having an issue when importing units into 3ds max, and that is that when I do, instead of properly displaying it's applied material/texture it appears as black, and so does any other object created on the scene after that, objects do not appear in rendering, nor does the unit appear when previewed in the editor's cutscene editor.
Does anyone know what is happening that can help me please? I'm using 3ds Max 2011 with TaylorMouse's importer v2.1 and the units used for example are marine and maurader, for some reason nova works well though...
You probably have turned on that the scene must be lighted with omni light from the scene, so what I want you to try is to turn the display to flat or delete the light in the scene.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Thanks! that solved my issue with the pitch black unit and objects, what a noobie mistake that was.
If I may impose again though, the units are still not appearing in preview on the editor, would you happen to know why?
Open the Material editor and check if the flag in the checkbox for Draw Geometry is checked. This sometimes happes when importing my latest script.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here