would someone here mind to add team color to these two models:
TargetingReticle02.m3
TargetingReticle01.m3
If so, would it be possible to keep the pulsating glow on them? (In game, the orange circle grows, shrinks and glows a little bit.. Not super important, just looks quite good)
Below is a picture of TargetingReticle02.m3 attached under a Gorgon Battlecruiser (Char)
I believe the circle is already a separate model as if you place the Gorgon in the editor it doesn't appear (I think) most likely it's an attached actor. I don't have the editor open right now so can't give you the precise location.
The circle does appear under the BC in the editor, but you are perfectly right that it is indeed an attached model. (I thought it was a part of the BC model) After searching among the actors/models, it seems like the name of the actual circle is:
TargetingReticle02.m3
This makes life a lot easier : D
Would someone still mind to add team color to it? If so, perhaps add it to both:
Hmm.. I am trying to add opacity to the model, via the actor. (Events > Actor creation > Set opacity)
It seems like neither the original model or the new one with team color allows opacity to be set. There is no difference if I set the value to 0.5, 0.25, 0.75 or anything else. It still glows with the same brightness, and I want it to be more discrete.
Although, If I set opacity value to 0, the entire model becomes invisible.
Anyone knows if this is due to the model itself? Perhaps opacity does not affect all kinds of models? Is there an other way to make this model more transparent, via the data editor?
The only thing that I got working for splats in terms of opacity (or something close to it) is setting the HDR value over time via the Actor Message "Set Tint Color":
Actor - Send message (Set Tint Color (99%, 99%, 99%) with HDR 0.0 over Time seconds) to actor Actor
This Action would fade a splat over "Time" Seconds to be invisible.
Also keep in mind that you must use a Color slightly darker than White (Thus the 99%), otherwise this will have no effect on the splat.
Anyone here wanna give me a helping hand by modifying the model-file itself? (It is attached above)
The model is currently very bright. I would like it to be more discrete, just as if it has 50% opacity. (but still maintains team color). Seems to be no way to make this by actors, rather the model itself needs to be modified.
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Hello,
would someone here mind to add team color to these two models:
TargetingReticle02.m3
TargetingReticle01.m3
If so, would it be possible to keep the pulsating glow on them? (In game, the orange circle grows, shrinks and glows a little bit.. Not super important, just looks quite good)
Below is a picture of TargetingReticle02.m3 attached under a Gorgon Battlecruiser (Char)
@Kabelkorven: Go
I believe the circle is already a separate model as if you place the Gorgon in the editor it doesn't appear (I think) most likely it's an attached actor. I don't have the editor open right now so can't give you the precise location.
Thanks for your observation!
The circle does appear under the BC in the editor, but you are perfectly right that it is indeed an attached model. (I thought it was a part of the BC model) After searching among the actors/models, it seems like the name of the actual circle is:
TargetingReticle02.m3
This makes life a lot easier : D
Would someone still mind to add team color to it? If so, perhaps add it to both:
TargetingReticle02.m3 TargetingReticle01.m3
Tell me if it's enough for you. No need of custom textures as the original ones already had alpha channel.
This is perfect!
Thank you!
Hmm.. I am trying to add opacity to the model, via the actor. (Events > Actor creation > Set opacity)
It seems like neither the original model or the new one with team color allows opacity to be set. There is no difference if I set the value to 0.5, 0.25, 0.75 or anything else. It still glows with the same brightness, and I want it to be more discrete.
Although, If I set opacity value to 0, the entire model becomes invisible.
Anyone knows if this is due to the model itself? Perhaps opacity does not affect all kinds of models? Is there an other way to make this model more transparent, via the data editor?
Pretty sure that it's due to the model being a splat, but I don't know enough about models to say that with any kind of confidence.
Ah ok, hm.. anyone knows a way to overcome that? I essentially want the circle to be a bit more discrete on the ground.
The only thing that I got working for splats in terms of opacity (or something close to it) is setting the HDR value over time via the Actor Message "Set Tint Color":
Actor - Send message (Set Tint Color (99%, 99%, 99%) with HDR 0.0 over Time seconds) to actor Actor
This Action would fade a splat over "Time" Seconds to be invisible.
Also keep in mind that you must use a Color slightly darker than White (Thus the 99%), otherwise this will have no effect on the splat.
Thanks for the suggestion, but this seems to not work properly either : /
Bump.
Anyone here wanna give me a helping hand by modifying the model-file itself? (It is attached above)
The model is currently very bright. I would like it to be more discrete, just as if it has 50% opacity. (but still maintains team color). Seems to be no way to make this by actors, rather the model itself needs to be modified.