Starcraft: Evolution Complete Campaigns
StarCraft: Evolution Complete is a complete Remake of the BroodWar Tech Trees and art as well as a portion of our Remake of the original StarCraft Campaigns.
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The Public Release of the Loomings episode is out now!
Current Beta version Includes the Tutorial and Three Missions, A brand new Campaign system to track progress, Achievements, Auto Saves, Redesigned Missions and Beautifully Remade Terrains.
Version 0.7 Is out now
We've made a bunch of fixes, QoL updates, tweaks to our launcher, added a new User Profile (F9) and updated all map help panels (F12)
How to Install and Play
Download the following Files
SC: Evo Core Package
SC: Evo Maps
Extract all files
Navigate to the StarCraft 2 Installation folder (The Documents folder is not the right one)
If you don't know where it is installed, go to your Battlenet launcher, Click the cog icon and select Show in Explorer.
Copy paste the extracted Mods and Maps folder.
Make sure that the Maps are in Starcraft II > Maps > SCEvo_Maps and the Mods in Starcraft II > Mods > SC Evolution Complete
To launch the Campaign Open the Launcher in Maps > SCEvo_Maps and launch the EvoCompleteDemoLauncher Map, then simply click on Test Document to start it up.
Additionally you can use the SC2Switcher method by opening the Support64 folder in Starcraft 2, finding the SC2Switcher.exe and then drag and drop the Launcher map to the SC2Switcher.
If you want to use SC: Evo Complete for your own project head over to this page for a Creator's package: SC: Evo for Creators
Artist Credits
This list is still being updated
I am experienced mods player, however with all files in placed, error code" The Launch of this game makes reference to mod or map dependencies which are no longer available" appeared multiple times.
It seems that this mods no longer working/ maintained.
What a waste.
In reply to PrincePsionic54:
The mod was more than likely installed in the wrong place, we are still actively developing it and we are more active in our Discord channel for updates and Support.
The Launch of this game makes reference to mod or map dependencies which are no longer available
The message is displayed and execution is not possible.
I found it on YouTube and thought it was a very attractive mode different from Mess Recall and wanted to play it, but I couldn't...
To be honest, maybe hurtful, I am not interested in a "SC2 style mass recall" as mass recall has been great enough. But, if there's a "military system that acts similarly to the WoL military", then I'll really be looking forward to the finished version.
In reply to hydroaero:
Understandable, we're trying to differentiate us enough from Mass Recall by doing our own redesigns and overall just having a more complete and refined experience.
The new content coming in 1.0 though are some new units, abilities and upgrades along with the final two missions for this episode.
Hey. I've tried installing the mods and campaign as directed. But I get a consistent error message saying, "KC_Dummy_Macros" can't be found. There doesn't appear to be any such file in any of the folders.
Any guidance on this?
In reply to visionsofkhas:
Make sure you have the core Package, Campaign package and maps installed in the proper locations.
To launch the game make sure you're using the launcher and not the individual maps. We're more active in our discord if you'd like some help.
hi, what is the diference between this and mass recall?
In reply to jashiko_kawashima:
Hey there, our version is quite different and can be summarized in a couple major features.
We're remaking most models for the sc1 aesthetic.
We've added auto-saves and achievements to the experience.
Remade maps that are only inspired by the original with several changes to the AI and map layouts with beautiful terrains to look at.
On the final release we're featuring an armory system that acts similar to the WoL armory for added customization.
New units, abilities and upgrades.
Am where is the instructors on how to use your wizard? And one more thing wares the credit to the artist how made the custom assets? I know the last question was a big thing in the past.
In reply to SheeldWall:
Hey there, to play the campaign simply download the mods listed above (Assets, Core, Campaign Mods and the Maps: Loomings Demo)
If you need to use the mods as a creator you simply need Assets and Core.
For crediting the artists a full Credits list is still being updated but you can find em here Credits Page
You're welcome to join our Discord server where we're more active Koprulu Discord Channel