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    posted a message on How to use Liberty dependency data and triggers after applying other dependecies

    Guys, I have a problem. I hope I'm posting on the right place. I'm trying to edit a WoL campaign map using some data from the Nova dependency and Coop dependency. The problem is that when I import the dependencies the editor updates several things from the Liberty dependency, which mess up with the overall mission structure ( like objectives don't spawn correctly, actors don't move mouths). Is there anyway to keep the map using old data while I edit some things with the new ones?

     

    Here's what I'm trying: I'm editing the player techtree via triggers to make it a bit different (like adding SuperStim to marines), the rest of the map and mission I'll not even touch.

    Posted in: Data
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    posted a message on Help to use co-op commanders

    Based on your instructions and analyzing the rock the cabinet 2017 mod I manage to do it!

    Not the same way you did but anyway.

    The only problem I still working on is the tech tree.

    I tried to set commander level to 15 in order to unlock everything but it doesn't work.

    I also tried manually allow and research some upgrades (like banshee airstrike) via trigger but the map just ignores it.

    Any thoughts about it?

    Posted in: Triggers
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    posted a message on Help to use co-op commanders

    I feel I'm getting closer but no success yet.

    I tried add the triggers you mentioned but I think I'm miss something.

    I suppose I must edit them a bit after add them to the map's trigger list but I'm not sure

    I'm still evaluating the map you provided to my in order to help

    Posted in: Triggers
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    posted a message on Help to use co-op commanders

    In fact I was having some success trying mimic the blizz mod I mentioned before but eventually as I add new triggers the top IU ability painel vanish.

    hey, thanks for that. I'll look for and study your instructions.
    I'll give a feedback as I progress.

    Posted in: Triggers
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    posted a message on Help to use co-op commanders

    I wonder if what I'm looking for is too difficult to do or I'm so dumb that I could not find how to

    Posted in: Triggers
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    posted a message on Help to use co-op commanders

    Guys, what I'm looking for is simple as the title says: I want to use co-op commander in my arcade map.

     

    I was looking the rock the cabinet 2017 mod in order to learn how to activate commander's tech tree and top painel abilities but after look into the triggers I didn't found exactly what say to the map that the player will play using a commander's set.

     

    Can anyone help?

     

    kerb

    Posted in: Triggers
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