Hmm I don't know of a way to do that, what I would do is boil it down to 4-16 cliff areas you want to play with, and then toggle those as the map progresses. I don't know your gameplay mechanics but I think it would still be cool.
You can make sort of artificial cliffs, in terms of mechanics with vision and regions, which is probably your best bet. What is the area like you're trying to raise?
What makes the missiles fly into the air and look like they do burst air damage, even if fired from an air unit? How can you calibrate it to make it look appropriate for a ground to ground attack?
In contrast with every other building, it is unable to be hit by area of effect damage. For example, I modified psi storm to hit structures, I made the creep pod a structure, and it still doesn't hit the creep pod. I tried looking through the unit data and can't find out the reason why, anyone have an idea? The targeting indicator doesn't show up either.
I still cannot log into the editor... it's more broken than before. There is a new log-in screen for the editor, and when I put in my password and hit "Log in" the screen just refreshes. And yes I have the correct credentials, I can log into bnet for ladder games with same user/pw just fine.
I cannot load swarm/lotv dependencies, so I cannot open my map. Anyone know workaround?
I'm stuck at this:
Edit: Yes I know about having to select the "region," it still does not go through for me
You're asking a lot of stuff, can you be more specific?
Try just duplicating a supply depot (creating new unit, actor and model) then change its model to your custom model, that should get you 90% of the way.
Yes there is a limit, I believe it's 50? 64 maybe? It's definitely less than 100 but more than 40 I just can't remember right now. After a unit is full of behaviors, I think each new behavior added just won't attach.
So if you're thinking about having hundreds of behaviors as some sort of upgrade or tracking system, it definitely won't work, sadly.
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Here is a good resource:
https://www.youtube.com/@OneTwoSC
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I can't find it in the profile settings...?
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When did you interview me? Why is it linking me to download something?
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Hmm I don't know of a way to do that, what I would do is boil it down to 4-16 cliff areas you want to play with, and then toggle those as the map progresses. I don't know your gameplay mechanics but I think it would still be cool.
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In reply to okylioniys:
You can make sort of artificial cliffs, in terms of mechanics with vision and regions, which is probably your best bet. What is the area like you're trying to raise?
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My first guess would be to check the unit's resource cost in two places:
1: under the units tab of the units themselves
2: under the build ability for the drone
The final resource price you see in game is these 2 values added together... so there could be some mismatching?
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What makes the missiles fly into the air and look like they do burst air damage, even if fired from an air unit? How can you calibrate it to make it look appropriate for a ground to ground attack?
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In reply to bilxor:
Figured it out... It was "destructible" unit tag :p
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In the editor there is a "creep pod" campaign unit, looks like this:
https://vignette.wikia.nocookie.net/zerg-expanded/images/a/a4/Infestation_pustule.jpg/revision/latest?cb=20170117030327
In contrast with every other building, it is unable to be hit by area of effect damage. For example, I modified psi storm to hit structures, I made the creep pod a structure, and it still doesn't hit the creep pod. I tried looking through the unit data and can't find out the reason why, anyone have an idea? The targeting indicator doesn't show up either.
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Are you familiar with using Target Sorts for weapons? Those do exactly what you're looking for I think.
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I still cannot log into the editor... it's more broken than before. There is a new log-in screen for the editor, and when I put in my password and hit "Log in" the screen just refreshes. And yes I have the correct credentials, I can log into bnet for ladder games with same user/pw just fine.
I cannot load swarm/lotv dependencies, so I cannot open my map. Anyone know workaround?
I'm stuck at this:
Edit: Yes I know about having to select the "region," it still does not go through for me
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Thank you so much Lazzoro! Never would have figured that out myself, I have never published anything!
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You're asking a lot of stuff, can you be more specific?
Try just duplicating a supply depot (creating new unit, actor and model) then change its model to your custom model, that should get you 90% of the way.
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https://us.forums.blizzard.com/en/sc2/t/sc2-editor-is-currently-broken/758/7
Someone said if you are logged in, it should work. But that doesn't work for me :(
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Yes there is a limit, I believe it's 50? 64 maybe? It's definitely less than 100 but more than 40 I just can't remember right now. After a unit is full of behaviors, I think each new behavior added just won't attach.
So if you're thinking about having hundreds of behaviors as some sort of upgrade or tracking system, it definitely won't work, sadly.