Like the title says I have made a tutorial abu how to make a banshee uncloaks himself as he attacks done through validators this is fairly easy so anyone can learn it.
Btw I forgot to say that I completely suck at syncing sound with video
once per game but you can use the function pick each player in player group and do actions
picked player is a integer so you can use it to do something for each player :)
At the beginning of the map you can choose your hero so i cant specify the unit before the game starts.
When you create the hero store your hero in a variable with an array for players or something alike
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I love your map its like totally awesome and I never was a fan of rpg's in wc3 and such
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@egodbout: Go
You could try to level of the skills in one string this makes you use less variables you can do it like this :
SetVariable(strSkills, (CombineStringsMult((IntToString(1)), " ", (IntToString(2))))) to save
SetVariable(skill1, (StringToInt((StringWord(strSkills, 1))))) to get it back
just some help in cutting down your variables
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How do you lock the place of 2 computers couldnt find it anywhere.
thx in advance Khazr
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Like the title says I have made a tutorial abu how to make a banshee uncloaks himself as he attacks done through validators this is fairly easy so anyone can learn it.
Btw I forgot to say that I completely suck at syncing sound with video
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Okey shall think about it and since I only going to use 4 abilities per hero I am going to make a decision.
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@iMisu: Go
killing
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once per game but you can use the function pick each player in player group and do actions
picked player is a integer so you can use it to do something for each player :)
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units in region owned by player it's something like this ain't got the editor at hand
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@InsanitySektor: Go
thinking
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Shit+i doesnt sound very well :)
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Or maybe another workaround is killing the unit inside and make the same unit spawn on top of the cargo and move out in a way.
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Meh I don't know I can't model :) can be used as an example maybe then ^^
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At the beginning of the map you can choose your hero so i cant specify the unit before the game starts.
When you create the hero store your hero in a variable with an array for players or something alike
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I want to help you even though i'm "not" that skilled in it :)
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Lol nice now maybe some people can start moddeling from that to make it a unit :)