This is a partial walkthrough of Survivors Campaign (2016). I'm slowly inching my way back to putting this together and hopefully get to finally release the entire campaign.
It's been a long time coming, and I feel SC2 is stable enough to continue the project.
Tell me what you think about the walkthrough. I'm hoping with the first mission and intermissions, this part of the story creates more impact than it does here.
Amazing terraining and gameplay looks great so far! but excuse me for my ignorance first time im hearing about your campaign. Is there a page with more information?
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I watched the first half and skimmed through the second half. It looks good. There is a lot of variation within the classic SC2 gameplay but not overwhelming the player. Great use of the space. The map size feels exactly right for the amount of objectives and enemies.
Looks really nice! Can't wait to play it! The reclaim ability seems like it'll be fun to use, and I really like the style of the dialogue boxes you use. Something new.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Heh, I still periodically come back to watch scsurvivior cinematic. Even 6 years later It feels more starcraft than what blizz had put up.
Lings trying to sandwitch you on stairs looked fun. So did the characters back and forth. Your writing, I'm already really liking both of these characters.
Only things that got in my eye were aesthetical issues that are obv. not important for draft, but I'll mention them regardless:
- lack of objective display in 2nd part;
- hero icons were not of blizz format (they were sticking out of borders);
- lack of white borders for hero selection boxes on CC (again, established blizz format);
- Engineers attack, looked like an immortals weapon, but something felt off (maybe it needs some sort of launch fizzle or a slight delay before weapons retraction. Or it's just the video, idk.)
Anyway, mentioning little things cause everything else looked good. Also, sorry about signing up for testing that starbow campaign and never getting back to you :(
Well that is very nice to hear, I'm glad I can provide some incentives for folks to make maps! Just for that, I think I'll make a video for The Signal sometime soon. I tried it some time ago and found it quite challenging - beyond my skill level or perhaps I did not understand how to play it correctly maybe. I'm glad I caught your signature here though as I hadn't thought about it for awhile and I'm a better player these days!
Rollback Post to RevisionRollBack
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Only things that got in my eye were aesthetical issues that are obv. not important for draft, but I'll mention them regardless:
- lack of objective display in 2nd part;
- hero icons were not of blizz format (they were sticking out of borders);
- lack of white borders for hero selection boxes on CC (again, established blizz format);
- Engineers attack, looked like an immortals weapon, but something felt off (maybe it needs some sort of launch fizzle or a slight delay before weapons retraction. Or it's just the video, idk.)
Anyway, mentioning little things cause everything else looked good. Also, sorry about signing up for testing that starbow campaign and never getting back to you :(
The starbow campaign failed somehow. I wanted something else for it, and got nowhere.
Not sure why those hero icons are that way though. Is there a setting I can tweak to fix them?
I don't understand what white borders are. What are they?
And yep it's the immortal weapon. XD
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Well that is very nice to hear, I'm glad I can provide some incentives for folks to make maps! Just for that, I think I'll make a video for The Signal sometime soon. I tried it some time ago and found it quite challenging - beyond my skill level or perhaps I did not understand how to play it correctly maybe. I'm glad I caught your signature here though as I hadn't thought about it for awhile and I'm a better player these days!
It's been given some love by IskatuMesk before. Here:
I thought the hilarity should be kept in the past where it belongs. XD
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Not sure why those hero icons are that way though. Is there a setting I can tweak to fix them?
You usually need a 20x20 transparent border around your hero icon. Like the one that WoL hero icons have.
That is, if you don't plan on using LotV top left hero panels. If you do - I don't know anything about them :D
I don't understand what white borders are. What are they?
Place Tychus and a bunch of marines and marauders. Now ingame when you select all of them you'll notice that in group panel your tychus has white border around him instead of UIs default (like marines and marauders). When you tab to marines you'll notice that instead of becming default color - Tychus now has gray border.
This setting is found under units actors - "Unit Border Normal Color" and "Unit Border Subgroup Color"
That's a bummer about starbow campaign, can't help but to feel slightly guilty cause I just bailed out like that =(
Hopeflly this time around things will go better.
Also a heavy hitting cannon is strangely fitting for an engineer :D
I've managed to fixed the hero button by creating buttons in photoshop. I'll do the same and fix the Unit Border Color and subgroup color. Thank you. I'm not really pro on the editor, and I've forgotten most of what I knew about it.
About starbow, you don't have to feel bad. After all this is a hobby thing, and I do appreciate even the tiniest of input.
It got bad, and fast. The story was deep enough, maybe even too much. I was too ambitious about it, and I just can't keep up. Also the missions were too difficult and was just too much. I had index cards on the wall plotting the throughlines like there's no tomorrow, but I guess it just wasn't meant to be.
And there was that plan to make comics for intermissions inside the game.
Sometimes the pressure is just too much, I don't know. Insecurities? Perfectionism? I don't know. But they're there to just keep things down, you know?
And the constant updates also had some impact. Maybe now that it's in a release version, maybe I can go back and continue that project soon. School is coming though, so.. we'll see. As always.
I hope this one goes well too though. I plan on keeping it simple and move from there. Now that I have maps and campaigns to check for reference on triggers and such, I can focus more on execution rather than structuring.
Heh, yeah, I still have a shelf full of scattered pages of drafts and designs for a map that over time became much more than I could handle. And even when it was clear that I couldn't do it I foolishly kept on pushing on until I couldn't push at all.
Nowadays I just don't start a map if I don't think it can be finished under 2 months, cause even 2 months equal at least half a year..
Still, I like to think that I'm more mature about this stuff nowadays, so if you'll need someone to test these protoss missions you can sign me up.
That is an awesome dialogue box!! Can you make a short tutorial of how you did that?? That is such a nice variation from the normal dialogue boxes and would be nice to see implemented in other campaigns.
That is an awesome dialogue box!! Can you make a short tutorial of how you did that?? That is such a nice variation from the normal dialogue boxes and would be nice to see implemented in other campaigns.
Here's a mod and a map with instructions containing the Transmission dialogue. You call this function which shows max 5 pages per transmission, 4 themes, and can be shown in 6 positions on the screen.
This is a partial walkthrough of Survivors Campaign (2016). I'm slowly inching my way back to putting this together and hopefully get to finally release the entire campaign.
It's been a long time coming, and I feel SC2 is stable enough to continue the project.
Tell me what you think about the walkthrough. I'm hoping with the first mission and intermissions, this part of the story creates more impact than it does here.
Thank you!
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Amazing terraining and gameplay looks great so far! but excuse me for my ignorance first time im hearing about your campaign. Is there a page with more information?
Thanks. Yeah, it's here:
sc2survivors.blogspot.com
It's old, but still relevant.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
This some good lookin' stuff!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Hi there Jay. You should know you keep me from letting go of this project. I watch your videos daily for inspiration.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I watched the first half and skimmed through the second half. It looks good. There is a lot of variation within the classic SC2 gameplay but not overwhelming the player. Great use of the space. The map size feels exactly right for the amount of objectives and enemies.
Looks really nice! Can't wait to play it! The reclaim ability seems like it'll be fun to use, and I really like the style of the dialogue boxes you use. Something new.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Heh, I still periodically come back to watch scsurvivior cinematic. Even 6 years later It feels more starcraft than what blizz had put up.
Lings trying to sandwitch you on stairs looked fun. So did the characters back and forth. Your writing, I'm already really liking both of these characters.
Only things that got in my eye were aesthetical issues that are obv. not important for draft, but I'll mention them regardless:
- lack of objective display in 2nd part;
- hero icons were not of blizz format (they were sticking out of borders);
- lack of white borders for hero selection boxes on CC (again, established blizz format);
- Engineers attack, looked like an immortals weapon, but something felt off (maybe it needs some sort of launch fizzle or a slight delay before weapons retraction. Or it's just the video, idk.)
Anyway, mentioning little things cause everything else looked good. Also, sorry about signing up for testing that starbow campaign and never getting back to you
:(
@GnaReffotsirk: Go
Well that is very nice to hear, I'm glad I can provide some incentives for folks to make maps! Just for that, I think I'll make a video for The Signal sometime soon. I tried it some time ago and found it quite challenging - beyond my skill level or perhaps I did not understand how to play it correctly maybe. I'm glad I caught your signature here though as I hadn't thought about it for awhile and I'm a better player these days!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Looks like an epic adventure waiting to be experienced! I look forward to this.
KSNumedia's Assets: Custom Models for campaigns and mods!
The starbow campaign failed somehow. I wanted something else for it, and got nowhere.
Not sure why those hero icons are that way though. Is there a setting I can tweak to fix them?
I don't understand what white borders are. What are they?
And yep it's the immortal weapon. XD
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
It's been given some love by IskatuMesk before. Here:
I thought the hilarity should be kept in the past where it belongs. XD
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
You usually need a 20x20 transparent border around your hero icon. Like the one that WoL hero icons have. That is, if you don't plan on using LotV top left hero panels. If you do - I don't know anything about them
:D
Place Tychus and a bunch of marines and marauders. Now ingame when you select all of them you'll notice that in group panel your tychus has white border around him instead of UIs default (like marines and marauders). When you tab to marines you'll notice that instead of becming default color - Tychus now has gray border.
This setting is found under units actors - "Unit Border Normal Color" and "Unit Border Subgroup Color"
That's a bummer about starbow campaign, can't help but to feel slightly guilty cause I just bailed out like that =( Hopeflly this time around things will go better.
Also a heavy hitting cannon is strangely fitting for an engineer
:D
I've managed to fixed the hero button by creating buttons in photoshop. I'll do the same and fix the Unit Border Color and subgroup color. Thank you. I'm not really pro on the editor, and I've forgotten most of what I knew about it.
About starbow, you don't have to feel bad. After all this is a hobby thing, and I do appreciate even the tiniest of input.
It got bad, and fast. The story was deep enough, maybe even too much. I was too ambitious about it, and I just can't keep up. Also the missions were too difficult and was just too much. I had index cards on the wall plotting the throughlines like there's no tomorrow, but I guess it just wasn't meant to be.
And there was that plan to make comics for intermissions inside the game.
Sometimes the pressure is just too much, I don't know. Insecurities? Perfectionism? I don't know. But they're there to just keep things down, you know?
And the constant updates also had some impact. Maybe now that it's in a release version, maybe I can go back and continue that project soon. School is coming though, so.. we'll see. As always.
I hope this one goes well too though. I plan on keeping it simple and move from there. Now that I have maps and campaigns to check for reference on triggers and such, I can focus more on execution rather than structuring.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@GnaReffotsirk: Go
Heh, yeah, I still have a shelf full of scattered pages of drafts and designs for a map that over time became much more than I could handle. And even when it was clear that I couldn't do it I foolishly kept on pushing on until I couldn't push at all.
Nowadays I just don't start a map if I don't think it can be finished under 2 months, cause even 2 months equal at least half a year..
Still, I like to think that I'm more mature about this stuff nowadays, so if you'll need someone to test these protoss missions you can sign me up.
Alright, I'll sure be sending them over one of these days.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Glad you are still going at it!!
That is an awesome dialogue box!! Can you make a short tutorial of how you did that?? That is such a nice variation from the normal dialogue boxes and would be nice to see implemented in other campaigns.
PS I put a news link for you on the CCI!!
I think I posted one before, it was less chaotic than the current one. XD But I'll post a map with the funcs and with instructions.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@GnaReffotsirk: Go
Looking real nice =O
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Thanks man.
Here's a mod and a map with instructions containing the Transmission dialogue. You call this function which shows max 5 pages per transmission, 4 themes, and can be shown in 6 positions on the screen.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.