Zerus - Leader of the Pack

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"Take control of one of 16 pack leaders and find troops for your army, and make all exsisting troops as powerful as you can. Your ultimate goal is to destroy all the other pack leaders and claim yourself the victor. As your army kills other units, they grow increasingly more powerful, and can unlock special abilities."

This map is still under heavy developement, although l'd like to get some people interested before it's release.

The system will involve the player picking a pack leader, and then finding out, recruiting, and growing soldiers. Units grow individually, using 4 different evolutionary paths which effect unit stats, appearance, and uses:

True Corruption, poisonous, green, corrupt styled units from the campaign, increases damage.

Corruption, normal styled zerg, increases speed.

Primal, toxic, purple, colorful styled units from the campaign, increases ability damage and life regeneration.

True Primal, primal units from the campaign, increases armor.

Whichever type is dominant in a unit is what determines the units appearance.

Some of them will have obviously superior forms, such as in the queens evolution it has the brutalisk as it's primal form - obviously that is what you'd want. Others will have some forms more useful than others depending on the situation, such as the nydus worm being able to carry 50 units and then go back underground and move somewhere else, while the true primal form of the nydus worm is the Ash Worm, which can not transport units (Although can move underground instantly anywhere).

l would also like some thoughts on how recruition should work, aswell as ideas for different pack leaders. As a note, there are also some pack leaders that aren't.. Pack leaders at all, such as one which would be a stationary hive mind that simply expands with creep and tentacles. Or another based off the Primal Hive, which directly creates it's own units. As another note, no limitations such as minerals, vespene, supply, or resources at all would be present.

Currently, l have the attribute systems and a way for units to turn into different when another attribute turns dominant in a unit they switch to that form, aswell as the system where when a unit kills a unit they get the right type of attribute. (I.E. Primal zergling gets killed, the killer gets 1 True Primal attribute to it's count.) When you select a unit it displays its attribute levels overhead the unit, and when you hit Alt it will show all units attribute counts until you let go of alt.

My plans are to add a system where as a unit reaches a certain threshold of an attribute, the player gets to select a special attribute to add that will display next to its attribute levels. l would like more suggestions.


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About This Project

  • Project ID
    65782
  • Created
    Sep 16, 2013
  • Last Released File
    Never
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