Zergling War V 2.3

Details

  • Filename
    ZerglingWars.SC2Map
  • Uploaded by
  • Uploaded
    May 30, 2010
  • Size
    358.30 KB
  • Downloads
    493
  • MD5
    3c2bd7b3c5f58a30c1cbe3bd75aa6fb2

Changelog

V 2.1 -Lots of balance changes. -New round system. -New Superwave system. -New Last Resort System. -Removed ability to buy superlings or banelings. -Vespene gas income will now increase as the game gets longer to avoid long drawn out rounds.

V 2.2 -Sieges tanks now require only 6 food to build. -Siege mode research now cost 80 minerals. -Shield Regeneration now also decreases the amount of time before shield regen. -Psionic Storm no longer hurts friendly units. -Archon's now have 800 shield. -Archon's now deal large splash damage. -Fixed West side's last resort now works. -Changed the Superwave system slightly to charge the bars for both teams at the same time. Having less zerglings in your lane will still make the bar charge faster. -Added more text at beginning of game to encourage people to stay for next round. -Superlings now give 5 minerals upon death.

V 2.3 -SCV start with more energy and now have doubled energy regeneration to support more healing. -Ground turrets now have a small supply cost.