Zerg Mods v1.1

Details

  • Filename
    Zerg_Mods_v1.1.SC2Map
  • Uploaded by
  • Uploaded
    Jun 23, 2010
  • Size
    1.22 MB
  • Downloads
    593
  • MD5
    8cbe52d8686ab8067992d161720f93bd

Changelog

A testing ground for Zerg mutations. Based within the Blistering Sands. 1: Burrow upgrade changed to tier 1, requires Spawning Pool.

2: Baneling now automatically explodes while burrowed, when enemy units step on them.

3: Infestor ability 'Frenzy' changed, from 25% increase in damage, to 33% increase in movement speed of target unit.

4: Increased Corruptors range from 6 to 7, and changed Corruption renamed to Ensnare, ability to AOE reduce unit movement speed by 75% for 15 seconds. Corruptors also gained 'Parasite' and 'Dark Spawn' abilities. Parasite is a single target spell that cost 25 energy, siphons life over 60 seconds while also revealing sight. This spell stacks. Dark Spawn is a AOE buff spell that cost 125 energy, causing all afflicted non-massive, biological units to produce one Broodling upon death. Will kill the host after 30 seconds, which also produces a Broodling.

5: Reduced Ultralisks size from a scale of 1 to 8.85. Ultralisks also have a base armor increase from 1 to 2, and changed 'Chitinous Plating' to give Ultralisks +50 max health.

6: Overseer 'Infested Terrian' cost reduced to 50 energy.

Misc: Fixed various spelling and descriptions errors.

Author: Yoh

Dark Spawn ability also works on temporary units, but I'm not sure why you'd want to.

Returned some things back to normal from the first version. Zerglings, Burrow cost, most of the Ultralisks. Ultralisks should be a tad more usable. However, until the editor can allow for changes to the collision system, this is the best that I can do to fix their lousy pathing problems.

Corruptor's abilities are in fact drawn from the original Queen, and her abilities, with some updates. I take full credit for Dark Spawn thou.