Zerg Mods v1.0

Details

  • Filename
    Zerg_Mods_v1.0.SC2Map
  • Uploaded by
  • Uploaded
    May 24, 2010
  • Size
    1.21 MB
  • Downloads
    372
  • MD5
    17d916e67c178be9ce4a201307e16b89

Changelog

Testing various changes I've made to Zerg units to make them more accessible and useful. Five changes made so far, listed from most useful to least.

1: Burrow upgrade changed to tier 1, requires Spawning Pool, costs 50/50.

2: Baneling now automatically explodes while burrowed, when enemy units step on them.

3: Zerglings now 20% smaller, can now surround units easier.

4: Increased Corruptors range from 6 to 7, and changed Corruption ability to AOE reduce unit movement speed by 75% for 15 seconds.

5: Added new ability to the Ultralisk 'Rampage', turning it into a bull dozer. Removed 'Armored' status.

This is only the first version, and I'm willing to add more changes and take suggestions. Will likely make a publishing version down the line, that will be 1v1. I will likely through this up on the Blizzard.net forums, so if it does well, maybe it will get some attention........ not bloody likely thou.

I just don't think Blizzard's balancing team really have any clue as to how to balance Zerg, or make them in the least bit fun or interesting to play. This is my attempt. Nothing more, nothing less.

Yoh

Ultralisk ability doesn't quite work right, as half the functions a broken within the editor, and don't work as they should. So it's a bit of patch job, but it gives you an idea of what I was trying to do.

I'll work on it.