Zerg Assault v1.0b
Details
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FilenameZerg_Assault.SC2Map
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Uploaded by
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UploadedApr 22, 2011
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Size3.25 MB
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Downloads2,106
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MD5c669a7e2a94f1122126b6f5a06a5e2fe
Changelog
v1.0b
-> Added a trigger which kills the Lings sent for a specific player which has died.
-> Added a trigger which disables the medium/hard mode for a player after they have died.
v1.0
-> First Starcraft II post-release update.
-> Revamped 80% of triggers: deleted and re-made using more variables and less copy paste.
-> Revampled unit select screen: now a lot more appealing.
-> Edited Delta damage: down to 5 from 10.
-> Updated all units movement speed: Heroes are set to 2.5, while lings are set to 2.4.
-> Minor changes to non-hero player controlled units (speed set to mass scale).
-> Added Medium mode.
-> Hard mode adjusted to increase difficulty.
-> Lings now spawn in the mid-western part of the map all the time, instead of either north or south based on your location.
-> Added a new mid-western zerg base to incorporate new spawn location.
-> Lings now automatically update their attack location based on the hero's current position every 1 second.
-> Removed "-tl" command, replaced with custom UI buttons at the top right.
-> Updated pathing throughout the map.
v0.29
-> Updated all units movement speed, now all slower.
-> Added acceleration rate to all units.
-> Added additional help display messages.
-> All main units are now heroes, and earn 5/50 xp per Zergling kill.
-> Added a new trigger which causes the northern base to be overrun at (aproximately) 2 minutes into gameplay.
-> Added a new Terran base in the south, which will remain neutral until (aproximately) 2 minutes into gameplay.
-> Modified supply values; all units no longer give nor take supply.
-> Players will now auto-select their main unit after choosing.
v0.28
-> Fixed "-hard" mode trigger; now properly works in both south and north regions.
-> Added a custom loading screen.
-> Massive pathing edits, now more accessable.
v0.27b
-> Fixed "-hard" mode trigger; now properly displays that the player in question began hard mode.
v0.27
-> Hard mode now properly works.
-> Zergling spawn triggers now turn off when a given player dies.
-> Destroys all units belonging to the player when he/she loses his/her main unit.
-> Alpha (Red) now only recieves one hellion (down from two, (in addition to the optional temporary-life Battlecruiser)) when he/she goes to his/her rescue region.
-> New command, "-TL" to show all current team member locations.
-> New command, "-Clear" to remove all text messages on the page at the current time (for all players).
-> Added some new events.
v0.26c
-> Added game variables to enable multiplayer online games.
v0.26b
-> First ever release to the public.