Zerg Assault v1.0b

Details

  • Filename
    Zerg_Assault.SC2Map
  • Uploaded by
  • Uploaded
    Apr 22, 2011
  • Size
    3.25 MB
  • Downloads
    2,106
  • MD5
    c669a7e2a94f1122126b6f5a06a5e2fe

Changelog

v1.0b

-> Added a trigger which kills the Lings sent for a specific player which has died.

-> Added a trigger which disables the medium/hard mode for a player after they have died.

v1.0

-> First Starcraft II post-release update.

-> Revamped 80% of triggers: deleted and re-made using more variables and less copy paste.

-> Revampled unit select screen: now a lot more appealing.

-> Edited Delta damage: down to 5 from 10.

-> Updated all units movement speed: Heroes are set to 2.5, while lings are set to 2.4.

-> Minor changes to non-hero player controlled units (speed set to mass scale).

-> Added Medium mode.

-> Hard mode adjusted to increase difficulty.

-> Lings now spawn in the mid-western part of the map all the time, instead of either north or south based on your location.

-> Added a new mid-western zerg base to incorporate new spawn location.

-> Lings now automatically update their attack location based on the hero's current position every 1 second.

-> Removed "-tl" command, replaced with custom UI buttons at the top right.

-> Updated pathing throughout the map.

v0.29

-> Updated all units movement speed, now all slower.

-> Added acceleration rate to all units.

-> Added additional help display messages.

-> All main units are now heroes, and earn 5/50 xp per Zergling kill.

-> Added a new trigger which causes the northern base to be overrun at (aproximately) 2 minutes into gameplay.

-> Added a new Terran base in the south, which will remain neutral until (aproximately) 2 minutes into gameplay.

-> Modified supply values; all units no longer give nor take supply.

-> Players will now auto-select their main unit after choosing.

v0.28

-> Fixed "-hard" mode trigger; now properly works in both south and north regions.

-> Added a custom loading screen.

-> Massive pathing edits, now more accessable.

v0.27b

-> Fixed "-hard" mode trigger; now properly displays that the player in question began hard mode.

v0.27

-> Hard mode now properly works.

-> Zergling spawn triggers now turn off when a given player dies.

-> Destroys all units belonging to the player when he/she loses his/her main unit.

-> Alpha (Red) now only recieves one hellion (down from two, (in addition to the optional temporary-life Battlecruiser)) when he/she goes to his/her rescue region.

-> New command, "-TL" to show all current team member locations.

-> New command, "-Clear" to remove all text messages on the page at the current time (for all players).

-> Added some new events.

v0.26c

-> Added game variables to enable multiplayer online games.

v0.26b

-> First ever release to the public.