Techlab Swap Problem #16


  • Defect
  • Accepted
Open
Assigned to _ForgeUser4483645
  • _ForgeUser2434560 created this issue Jul 19, 2010

    What is the Problem?
    Hello, I have tried your Map. There are 2 "bugs":

    - I noticed that the timer of the map runs alot faster than a normal clock. Basically it shows 5:xx when in reality that were only 3:xx (don't know exactly the seconds).

    -When you attach a techlab to your barracks and the Build Order wants it to your factory it won't check your missiongoal when you swap barracks and factory (players will do that because that is the faster way than building the techlab directly at the factory)

    What version of the product are you using?
    0.1.8.2

  • _ForgeUser2434560 added the tags New Defect Jul 19, 2010
  • _ForgeUser4483645 removed a tag New Jul 21, 2010
  • _ForgeUser4483645 added a tag Accepted Jul 21, 2010
  • _ForgeUser4483645 posted a comment Jul 21, 2010

    For your first issue, that is because the timer is running in "game" time. If you set the speed to normal, it will run at real-time speed, but any faster will cause the timer to run faster. This makes the attacks happen at the same point in the game regardless of the game speed.

    For the second issue, this is something I have been wanting to fix and I will look into doing this for the 1.0 release next week.

  • _ForgeUser4483645 edited title Jul 22, 2010

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