Xeyed Campaign : Nascency
NO VOICE ACTING YET (If you want to help contact me)
This will be where I publish my campaign missions.
This campaign features the custom race known as Xeyed. The Xeyed are an off-shoot of the Zerg. Created by the most brilliant Umojan minds, the Xeyed are isolated from the hive-mind, and made to serve the Umojan Protectorate.
There are currently 2 missions in development, and 2 have been released.
Mission 1 : Evaluation
Mission 2 : Orion Facility
Mission 3 : Sabotage (Testing)
MIssion 4 : ????
More to come in the future.
Pictures!
@tihsanoglu: Go
I have not, perhaps PM me some samples if you want to try out.
@TheUnholyAdventurer: Go
Have you downloaded the mod file and placed it into the correct folder?
did you find voice actors if not you have candidate for one male
@Supernova134: Go
Woops,i ment it kept on saying "The launch of this game makes references to mod or map dependecies which are no longer availible" when i tried to launch it
@Supernova134: Go
I'm about to replay through what you have atm with your campaign and test things, I haven't done so yet because been fairly busy here lol, will post again once I finish them.
A small letter of thanks.
@TheUnholyAdventurer: Go
Not sure exactly what you mean. You will need to be more specific.
It says that it has "Descreptensies" could u look into it?
Were you around when I originally tried to start the campaign in 2015? I have been working on Xeyed for about 3 years now.
Oh sweet, you're making the campaign of it already? Nice. Imma go give this a try.
@Supernova134: Go
I had moved up putting a combo of 3 pools then 3-5 sunken depending on room, and they pretty much held the line without trouble, only lost like 1 and that was because it couldn't see to hit the units hitting it. So either the difficulty is pretty low in the maps or they are more powerful than orignally thought.
The sunken colony stats are the same as melee, so it is probably a balance fix I need as a whole, which will be more carefully studied.
@Supernova134: Go
Your welcome, and it's alright lol, that's what people like me are for. Always trying to find the most noticeable things. I am just happy to help, I love to see these custom campaigns espically those with an entire custom race/tech tree. Keep up the good work man, look forward to more updates and will do my best to give feed back on every single one when possible.
Thanks for the feedback, I forgot the icons, and forgot to put a check on the dialouge to make it only happen once, my bad D:
New version of the first map, pretty much same as before, but the trigger for the scientists to say 'Time to see how the xeyed fares against the zerg' is broken and will trigger for every unit that passes the spot.
In the second mission, the spoiler unattainable upgrades like the first is present, Also the defense sunken colonies are extremely powerful, a simple line of 4 or 5 can defend very easily even on the heavy enemy waves without much trouble, while other races it takes a lot more than that to hold a wave effectively. Might want to tone them down slightly to give you more of a threat to your base.
The one map out so far is pretty good, the difficulty though is fairly easy so may want to bump it slightly to make it more challenging even if slightly. the Lings had their upgrade visible and greyed out, sense you can't upgrade them in this mission I would say to have the upgrade removed for the mission, or add what you need to get the upgrade, it is slightly distracting to see and some people could easily get confused at it.
Do love the concept of the race and the possibilities with the campaign, will wait to see more updates in the campaign.
Will test out this map tomorrow when it's not so late like right now, will give any feedback I have afterwords. Look forward to playing this after everything I've heard and seen of the Xeyed.