[Working Title] Minion Assault v 0.7.5
Details
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Filename_Working_Title_Minion_Assault.SC2Map
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Uploaded by
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UploadedMay 20, 2010
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Size2.07 MB
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Downloads754
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MD549f4d6ebdc4ab4d2565f83fa0860c450
Changelog
May 17, 2010 - First public release beta version 0.5.0
May 20, 2010 - Updated to version 0.7.5
- ==== Units ====:
- All unit attack speeds changed to have longer delays
- * Zealot - Changed life to 15; lowered upgraded damage by 2
- * Dark Templar - Changed shield to 5 and life to 10
- * Immortal - Changed shields to 40, life to 5; hardened shields now take 4 damage per hit max; increased attack range to 4
- * Archon - Removed attack splash as this was not intended
- * Stalker - Changed life to 10; lowered speed to 3
- * Sentry - Changed life to 20; increased range to 3
- * Colossus - Increased splash range to hit more targets at once, original splash range would barely hit 2 units at a time
- * Phoenix - Shield increased to 15, life decreased to 15
- * Void Ray - Lowered life to 30; lowered level 1 charge damage to 1, fully charged to 2; fully charged attack hits 1 time/sec
- * Carrier - Increased shield to 50, lowered life to 30; reduced max range interceptors can be from Carrier
- * Observer - Lowered shields to 10
- * Mothership - Moved starting location over Nexus; added Scanner Sweep skill; increased sight range to 7; now is labeled as a Hero unit
- ==== UI ====:
- * Modified all unit tooltips to include updated changes
- * Added upgrade info to Mothership's Transfusion tooltip
- * Added tooltip hints to each unit
- ==== Gameplay ====:
- * Added computer upgrades; the computer will now build a random upgrade every 2 minutes
- * Observers are now controllable; each has a life span of 120 seconds, but can still be killed by enemy units
- * If played online with the game crack/fix, the computer is disabled
- * Disabled cheats
- * Allowed offline play for either player 1 or player 2 slot, just change player 2 to "User" and player 1 to "computer" in the Map->Player Properties... menu
- * Increased the size of the center reveal
- ==== Plans ====:
- Add an "AI" that counters your units, like to stop sending Immortals when you have Carriers or Phoenixes
- Computer can occasionally stop sending units, but this usually happens when you have nearly won Should -finally- be fixed. It is proving to be quite difficult to figure out the exact cause
- Not a "learning AI". It only sends a random unit wave every time, no hard counters are done on purpose