WASD Movement Library v1.0
Details
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Filenamerrowland_-_WASD_Movement_v1.0.SC2Lib
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Uploaded by
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UploadedMay 24, 2010
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Size11.80 KB
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Downloads638
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MD5b7998aa9fcb4ecbdd0605e09d58eff58
Changelog
Version: 1.0 By: rrowland
- Using mostly custom script to save a ton of trigger space. Only 11kb!
- Bitwise operations make memory footprint small, code easy to read and processing fast.
- Very simple to use.
- Supports up to 16 players.
Important: After importing you must change the library ID to ‘WASD’.
Public Functions:
WASD KeyDown Check(int Player, key 'Key Pressed')
Place this in the map's "Key Down - Any Player - Any Key" trigger.
Example:
Events UI - Player Any Player presses None key Down with shift Allow, control Allow, alt Allow Actions WASD KeyDown Check((Triggering player), (Key Pressed))
WASD KeyUp Check(int Player, key 'Key Pressed')
Place this in the map's "Key Up - Any Player - Any Key" trigger.
Example:
Events UI - Player Any Player presses None key Up with shift Allow, control Allow, alt Allow Actions WASD KeyUp Check((Triggering player), (Key Pressed))
WASD Set Controlled Unit(int Player, unit Unit)
Use this to set which unit a player is controlling with WASD.
Example:
Events Game - Map initialization Actions WASD Set Controlled Unit(1, Zealot [46.33, 46.85])