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Not all texts can be translated using "WCDClocal".
Example.
[LocalizedData/GameStrings.txt]UI/ARMOR_CLASSICand[LocalizedData/GameStrings.txt]UI/ARMORTIP_CLASSIC
These texts only occur in "WCDClocal" (do not occur in "WCDCmod") and can be translated - Polish texts are displayed during the game.
But
[LocalizedData/GameStrings.txt]UI/ARMOR_LARGEand[LocalizedData/GameStrings.txt]UI/ARMORTIP_LARGE
These texts only occur in "WCDCmod" (do not occur in "WCDClocal"). I added these two texts to "WCDClocal" (in the editor, in "Polish Locale", I see that they are translated), but English texts are displayed during the game.
It seems that if the text occurs both in "WCDClocal" and in "WCDCmod", the "WCDCmod" version is displayed.
I tried to add "WCDClocal" to the map file (to "Dependencies"), but it did not help.
Another experiment.I removed the texts "UI/ARMOR_LARGE" and "UI/ARMORTIP_LARGE" from "WCDCmod" and now Polish texts are displayed during the game.
EDIT
There are many such texts.I don't know if you want me to write them here?
A similar problem, but a little different."LoadingScreen/Tip" texts can only be translated by editing map files. This also applies to Launcher.
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