Texts from "WCDCmod.SC2Mod" are more important than texts from "WCDClocal.SC2Mod"? (v1.00) #8


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  • 628w created this issue Jan 3, 2022

    MAP Name: "mod"

     

    ISSUE DESCRIPTION:

     

     

    Not all texts can be translated using "WCDClocal".

     

    Example.

    [LocalizedData/GameStrings.txt]UI/ARMOR_CLASSIC
    and
    [LocalizedData/GameStrings.txt]UI/ARMORTIP_CLASSIC

    These texts only occur in "WCDClocal" (do not occur in "WCDCmod") and can be translated - Polish texts are displayed during the game.

     

    But

    [LocalizedData/GameStrings.txt]UI/ARMOR_LARGE
    and
    [LocalizedData/GameStrings.txt]UI/ARMORTIP_LARGE

    These texts only occur in "WCDCmod" (do not occur in "WCDClocal"). I added these two texts to "WCDClocal" (in the editor, in "Polish Locale", I see that they are translated), but English texts are displayed during the game.

     

    It seems that if the text occurs both in "WCDClocal" and in "WCDCmod", the "WCDCmod" version is displayed.

     

    I tried to add "WCDClocal" to the map file (to "Dependencies"), but it did not help.

     

    Another experiment.
    I removed the texts "UI/ARMOR_LARGE" and "UI/ARMORTIP_LARGE" from "WCDCmod" and now Polish texts are displayed during the game.

     

     

    EDIT

    There are many such texts.
    I don't know if you want me to write them here?

  • 628w edited description Jan 7, 2022
  • 628w posted a comment Jan 8, 2022

    A similar problem, but a little different.
    "LoadingScreen/Tip" texts can only be translated by editing map files. This also applies to Launcher.


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