Warcraft: Dark Crusade v1.02

Details

  • Filename
    WCDC_v1.02.zip
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  • Uploaded
    Mar 4, 2022
  • Size
    28.20 MB
  • Downloads
    104
  • MD5
    2b814bbe33a54d5a0ba51c52c6d88e6a

Changelog

Warcraft: Dark Crusade v1.02 Changelog:

 

Global

  • Changed the way heroes are recorded and processed map to map.   Your hero is saved (levels, items, etc) at the completion of the mission, and logged for that mission.   For the next mission, the game will look for the hero saved from the prior map only.  If it finds it, it loads it.  If not, it gives you a Level 1 starting hero.  This is to prevent endlessly spamming the same level to gain infinite stats or items and is probably the way Warcraft 3 is done.   That being said - two things: If you decide to cheat and skip ahead levels, lets say you do Missions 1,2,3, then jump to mission 7, the game will look for your hero from mission 6.  Since it won't find it, it'll revert you to Level 1.  I realize I need to code in a way to just count down missions until it finds a recorded hero, but I haven't gotten to that yet.  Secondly, if you are mid-way through Episode 1, I recommend you DONT download this update because it will revert your hero to Level 1 given this is new logic.  Just wait until you beat Episode 1 or start a new playthrough.  If you haven't tried the game yet, or don't care, then go for it and download.
  • If Classic Armor is turned on - the Orcs now properly also register for that classic armor.  Previously, they didn't, which potentially could have made for some uneven matchups.  Side note: I realize I need to add classic armor for creeps too, but since there are so many, I just haven't gotten to it yet.   More often than not, this is probably in your favor since creeps are normally either Heavy armor or Normal armor, Normal being at risk for melee increased damage.  But it will get done eventually so Classic Armor means everyone deals 100% damage reduced by armor amount.
  • Removed bonus random damage added to certain units upgrades.  Upgrades will only increase the base damage, which by default also increases the maximum random damage.  Upgrades will be in line with classic always, such as +1 damage for range attacks, +2 damage for melee attacks and armor, +5 damage for ships, etc.  The difference comes if you turn off Classic Stats, which means the base stats of your units will vary to be better or worse than their Human/Orc counterpart.  (IE - Footman have higher Armor and attack speed but Orcs have higher damage and health).  This, coupled with bonus upgrades if turned on, can allow for greater diversity in matchups. (IE - Footman with their Defend ability and Orcs with their increased stats via Brute Strength upgrade)  This can, of course, all be disabled if you wish in the options so that all units have identical stats, and upgrades affects units uniformly, as it did in Warcraft 1/2, the only uniqueness being in spells (which IMO, was a tad lazy and boring to balance the races, but it was the 90's, what can ya do)

War1_Orc01

  • Added a bonus objective to clear the map of humans, which also happens to be the achievement here as well.   Future missions will also have bonus objectives and I will probably go back once the War1 Orc campaign is complete and give bonus objectives to all the human missions too.   Bonus objectives will be either in line with achievements or something extra to do, such as kill xyz or escort someone, etc, and doing so will either net you an achievement, a bonus item, unit, upgrade, etc.  Just something fun to do extra.   Bonus objectives will be only possible if hero mode and story mode are both turned on given you need heroes to interact with NPC's and dialog to move the story along with the objective.

War1_Orc02

  • Created Map