Each time an enemy player is eliminated the size and frequency of all remaining enemies' attack waves increase
Addressed the localization (param/value/xxxx) issue
Enemy Banshees should no longer decloak shortly after cloaking
Enemies should rebuild lost structures
Enemy banshees should continue advancing after cloaking now
Nerfed a few problematic attack waves
The Zerg player now starts with 1-1-1 ground upgrades.
Added airbased AA to each enemy base to prevent a small number of broodlords from being able to level them.
Possible bug with enemy not sending attack waves. If you encounter this, try to play the map by dragging its icon onto your sc2 exe icon instead of playing it via the test document button of Galaxy.