Urban Special Forces Default/Hero Zip 0.37

Details

  • Filename
    Urban_Special_Forces_0.37_Both_Modes.zip
  • Uploaded by
  • Uploaded
    Aug 5, 2010
  • Size
    6.07 MB
  • Downloads
    274
  • MD5
    32fa2a7430d32c20715a2396dfdbe9e4

Changelog

v0.37

  • Increased last boss difficulty significantly on Normal/Hard, and slightly on easy.
  • Heroes revive at the second spawn point once you've reached it.

v0.35

  • Fixed Hero Revive error.

v0.34

  • New Hero Mode, currently playable as a separate map solo. I'm uploading both to sc2mapster.com.
  • Units in an area stop spawning once you kill the boss building for that area.
  • Possibly other changes, a few things didn't get written down but most of the new stuff relates to the new mode.

v0.33

  • Ghost base and upgraded energy regeneration increased.
  • Mineral gather rate and mineral node capacity increased.
  • Health regeneration from health upgrades applies to bunkers/photon cannons.
  • Mothership boss does large bonus damage to structures.
  • Various small bug fixes/balance changes.

v0.29

  • Fixed bunker cost.
  • Adjusted easy difficulty.

v0.28

  • Kill rewards increase with enemy difficulty.
  • More buildings made invulnerable until Boss for that area is killed.
  • Defeat condition added: No units and less than 500 minerals.
  • A couple typo fixes and bug fixes.

v0.27

  • Fixed Temporary Detection hotkey (was the same as decloak)
  • Fixed EMP ability name.

v0.26

  • Removed some test units I forgot in the last version.

v0.25

  • Added a basic income sharing system (everyone except the killing player gets a bonus of 50% of the kill reward when an enemy unit is killed).

v0.23

  • Reduced DT upgraded damage.

Still trying to solve the lag.