Urban Special Forces Default/Hero Zip 0.37
Details
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FilenameUrban_Special_Forces_0.37_Both_Modes.zip
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Uploaded by
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UploadedAug 5, 2010
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Size6.07 MB
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Downloads274
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MD532fa2a7430d32c20715a2396dfdbe9e4
Changelog
v0.37
- Increased last boss difficulty significantly on Normal/Hard, and slightly on easy.
- Heroes revive at the second spawn point once you've reached it.
v0.35
- Fixed Hero Revive error.
v0.34
- New Hero Mode, currently playable as a separate map solo. I'm uploading both to sc2mapster.com.
- Units in an area stop spawning once you kill the boss building for that area.
- Possibly other changes, a few things didn't get written down but most of the new stuff relates to the new mode.
v0.33
- Ghost base and upgraded energy regeneration increased.
- Mineral gather rate and mineral node capacity increased.
- Health regeneration from health upgrades applies to bunkers/photon cannons.
- Mothership boss does large bonus damage to structures.
- Various small bug fixes/balance changes.
v0.29
- Fixed bunker cost.
- Adjusted easy difficulty.
v0.28
- Kill rewards increase with enemy difficulty.
- More buildings made invulnerable until Boss for that area is killed.
- Defeat condition added: No units and less than 500 minerals.
- A couple typo fixes and bug fixes.
v0.27
- Fixed Temporary Detection hotkey (was the same as decloak)
- Fixed EMP ability name.
v0.26
- Removed some test units I forgot in the last version.
v0.25
- Added a basic income sharing system (everyone except the killing player gets a bonus of 50% of the kill reward when an enemy unit is killed).
v0.23
- Reduced DT upgraded damage.
Still trying to solve the lag.