Unit Defence 1.4

Details

  • Filename
    UnitDefence1.4.SC2Map
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  • Uploaded
    May 13, 2010
  • Size
    323.24 KB
  • Downloads
    287
  • MD5
    19eb553298ed6ebf2cb6796764e8a0f7

Changelog

Alright, pylon and cannon wasn't set right, so i fixed is and decreased the build for pylon and cannon, as well as spire and spore colony. Got rid of overlord into overseer. Made area for 250 kill unit. Just spawn regular changeling there for 1. Lots of mins 2. explosives 3. Building crew 4. Mother ship 5. Extra changelings 6. Zerg air 7. Protoss air 8. Terran air. Fixed wave spawner so it looks right. There is everyone there and it requires all of the units on beacon except for one to start the wave. If someone leaves, there changeling dies so that it wont mean you cant start wave. Make Spine colony and Spore colony not die when off creep. Took off requirement to lay creep from overlord. Made overlord move a lot faster.

I don't know what you meant by make the units for each wave?? I already changed all units stats for changeling units, because looking at other game triggers it looks like there is a code that will set the life, armor, and speed of the units spawn so i thought that was a trigger thing?

I also cant figure out how to make the players in the td allies, but the enemies not. I tried player properties but i dont know?? So besides getting the triggers working for 250 kill area, wave spawner, fixing beacon leaving, and make trigger for attacking if blocked, all there should be is getting waves of units and upgrades. Then just balance.