Changelog v0.11
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FilenameChangelog_v0.11_.txt
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UploadedJun 22, 2013
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Downloads1,135
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MD5473bf438a559458286d5b76e2e939977
Changelog
v.11
Was busy for a few weeks, now I'm back in full swing. I'll be addressing more balance related issues in the next patch.
Gameplay Changes:
- All heroes now acquire targets automatically. Most heroes have their range slightly toned down as a result.
- Unleash Zeal duration condensed to 3 seconds from 7 seconds. The Attack speed bonus gained while in Zeal mode has also been increased in response. The hero will also retain normal movement speed instead of being partially slowed down.
- Beacons that grant health max bonuses and health regen bonuses have their effects replaced with a Zeal multiplier bonus. -Beacons with Zeal Multiplier effects gain 1.5% bonus only per growth, down from 2.0% -Initial Team Health per active player increased to 6000 from 5000. -You no longer gain Zeal from attacking Sentries.
Fuuma:
- Bloom's invisibility will now break when Fuuma casts or attacks.
Maximus:
- When an ability is recastable it will no longer show Quick Shift's icon, but rather the ability itself, to avoid confusion.
Wrathion:
- Kaiser Cleave: damage bonus from full energy reduced to 175 from 200.
Bugs/Glitch/Typo Fixes:
- Fixed a bug that made the game think there are 4 capturable Beacons in the Christmas arena.
- Fixed a bug preventing the Zeal Multiplier to update along with Beacons as their effect increases through the round.
- Fixed a bug that caused the Advanced warning message in hero selection to appear for non-advanced heroes, vice versa, when all players are ready.
- Fixed a typo in the Guide section that marks difficulty incorrectly.
Nova:
- Fixed a bug that allowed Nova to stay in stealth even though she is supposed to break stealth after attacking.
Pyroshi:
- The game should now properly play Explosion's sound effects when the ability's total damage is below 300.
Aesthetics:
- Top HUD revamped to include a numerical Team Health counter, as well as better textures and various eyecandies.
- A larger Revive timer is added below the Top UI for dead players.
- Disabled the damage combo counter as they added screen clutter.
- Slain heroes, Beacon captures, Beacon dominance and other events are announced as text in game.
- Death Hints UI disabled.
- Lower half of the command card shrunk down.
- A health bar and mana bar is added in the bottom UI, labelled with health/mana percentages.
- Announcer sounds changed! This might be temporary, im working on better announcer voices.