Changelog v0.07

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    ToZChangelog.txt
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Changelog

v0.07

Gameplay Changes:

Sentries now spawn 10 seconds faster throughout the game.

Defense Zeal:

  • Passive regen decreased to 10 per second from 30.

Boogie:

  • Acid Squirt: damage per missile reduced to 30.
  • Critical Mass: explodes within 3 seconds, down from 4. Maximum number of hits reduced to 3 from 5.

Corvuzier:

  • Arcana Barrage: energy cost decreased to 70 from 90.
  • Psionic Storm: energy cost decreased to 90 from 120.

Glutt:

  • Health decreased to 1940 from 2240.
  • Movement decreased to 2.8 fom 2.9
  • Glutt has been reworked quite a bit to make him appeal more as a hero. Check him out!

Luxstra:

  • Heartache: energy cost increased to 70 from 40.
  • Lovestruck: energy cost increased to 50 from 25.
  • Screech: energy cost increased to 40 from 30.
  • Third Allure: energy cost increasedto 40 from 30.

Maximus:

  • Barrel Blast: Now deals 50% less damage for each consecutive hit. Damage becomes much smalller on the same unit the more it is hit.
  • Concussion: Damage reduced to 170 from 180.

Nova:

  • Weapon damage increased to 105-135 from 80-110
  • Snipe: damage increased to 240 from 190, but damage bonus for a backshot decreased to 50%.
  • Trueshot Snipe: Now gains charges from successful auto attacks maximum number of charges and charges required, increased to 6 from 5. Cast time is increased to 1.4 seconds from 0.8.

Pyroshi:

  • Pyro Rockets: damage decreased to 125 from 150.
  • Explosion!: stun decreased to 1 second, from 3 seconds.

Wrathion:

  • Skull Bash: cast time decreased to 1 second from 1.5. Stun decreased to 2 seconds from 3.
  • Spine Pierce: maximum charges reduced to 4 from 6. Range increased to 11 from 9.
  • Ubermorphosis: now stuns units in 5 radius for 2 seconds upon activation. To accomodate this new change, Spine auto-attack damage reduced to 20 from 30.

Bugs/Glitch/Typo Fixes:

Luxstra:

  • Lovestruck will now properly activate even if Heartache's duration runs out in between it's cast time.

Nova:

  • Fixed a bug that prevented Trueshot Snipe from homing at certain times.
  • The slow effect missing from Shooting Supernova's tooltip has been added.

Aesthetics:

  • Sentries' team color reflects the object its carrying (Red for health, Blue for Energy, Green for Zeal)
  • The Invincibility Relic now shows its spawning duration above it to avoid confusion.
  • New spell effects on various abilities.
  • Upgraded Ultimate and Zeal activation sound effects.
  • Changed the font of most text in the hero selection screen to make it easier to read.