Time Convergence Terran [Campaign]
The Good Soldier is the sequel to Time Convergence Zerg. Follow the journey of Artanis, who is forced to see different timelines to obtain the blessing of the Oracle.
Act I
Act II (2021)
Act III (2023)
Act IV(202x)
Thanks to:
Special thanks to All Father DudkiSc2 for testing, helping me with doubts and translation.
DISCORD - https://discord.gg/KpWz7BdwnJ
Hello everyone.
If you believe that the models I create have monetary value for you, it would greatly help me if you could contribute what you think they are worth. Any amount can make a difference.
You can click on the donation icon to contribute.
Well, the texture doesn't seem to work properly on a few vehicles.
It's probably an error on my computer. ;D
Anyway, I think the manned turret using Dominion Trooper is pretty.
In reply to HighMount:
thanks. Yyeah, the graphics some times mess with the models.
In reply to vastanx:
Ah, Just in case, is it okay to use Dominion Turret modeling?
In reply to HighMount:
Sure.
In reply to vastanx:
Thanks bro.
I haven't been playing this for like 10 months since the latest act 3 but, was Marauder always not able to get inside the bunker?
In reply to RageMast007:
Marauder?
In reply to vastanx:
Yes, in Log 2 my marauder infantry couldn't get in the bunker
In reply to RageMast007:
Oh... ok ok. Yeah because those are very bad bunkers.
I finally managed to play mission11(log11), the updated version and still for me is hardcore, even betas, or betas f loaded into anvils are striving to not be destroyed, because the attacks are fast and often. The betas loaded into turtars do not shot, which i understood from the gameplay tips, saying that turtars can load only betas for combat operation. I won the mission but still it was damn hard, trying every unit and vehicle and upgrade i could think off. maybe it was because i did not capture any seconday objective but i did not think i could stand a change to go out there or defend a second base, i just defended my primary base and could barely keep up. this wasn't a resource problem, i had plenty of money, this was a very thorough mission, needing to take advantaje of the every small detail you could.
Im dissapointed because i wanted to explore all the map and have a chill time in the game.
did someone played act 3?at log11 i absolutely get slaughtered with base building defend mission. i tried reading all the info of ney units and expermient with them but after 6 tries i had no chance, when the zerg attacks my base my units seem so weak even after upgrading them. the difficutly seems very unbalanced and i wanted to see a playthrough of someone on youtube but could not find this mission video.
In reply to raducu273:
"Please investigate beta F as soon as possible and load it into the anvils. The mission is possible, it has been tested and is feasible."
join the discord channel if you still have troubles,
I am having a problem trying to play log 11.
Whenever I am starting the mission from the DomLauncher the cinematic does not load and it looks like I am in game but it is actually a black screen with the game panel and all but I cannot do anything. Any solutions? (Also tried launching the map using Log11 but that did not help)
Thank you.
In reply to Aurinik_:
I'll check. Thanks for playing. You can join the discord so you can download fixed version of the maps.
In reply to vastanx:
I will gladly join, thanks for that.
New act 3 stories are pretty good, especially log 11.
Also, is the log 12 incomplete?
In reply to RageMast007:
Join the discord, so I can respond faster to the feedback. Please.
This campaign gave me a lot of positive thoughs, moments and inspiration
Because of technical issues I couldn't play nor find time to play it myself, so playthrough of Jayborino was my saving
...This is truly beatiful, high-class data-editor usage and world-building.
In reply to the_void_creature:
Many Thanks
In reply to vastanx:
If you want any help, I would graduly will try to help.
Keep up with good work!