Third Great War Mod

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    Third Great War Mod.zip
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    Dec 27, 2019
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    538876fd705241f3426d1f7b508dae99

Changelog

 

Miscellaneous:

 

Removed COOP data dependency. New bugs might appear in the missions/test maps.

 

Additions:

 

New Faction - the Umojan Protectorate: A terran faction that heavily relies on highly advanced technologies and new weapon designs yet to be available to the other terran factions of the Koprulu Sector. The Protectorate makes extensive use of robotic vehicles.

 

New ability - Retrofit.

Dominion, Umojan and Moebius Refineries can become Automated Refineries.

 

Purifiers:

 

New Units/Building:

 

Personality Database - a Templar Archives equivalent for the Purifiers. It allows the production of Phalanx from the gateway. It also unlocks level 2 and 3 upgrades for Forge. Costs 150 minerals and 200 vespene and takes 50 seconds to complete

 

Phalanx - Powerful melee warrior. Can cloak. Takes 55 seconds to train and requires 125 minerals and 50 gas.

 

Replenisher - Mechanical support unit that is build from Robotics Facility. Can produce up to 4 Repair Drones, each costing 20 minerals and vespene, to repair nearby friendly mechanical units and structures. Requires Robotic Support Bay, costs 300 minerals and 200 vespene. Can attack air and ground units.

 

Containment Ward - Superior gatherer unit. Can gather resources, without dropping off. Can also use it's shields to create a wall of plasma to block target location for 30 seconds(The wall can be attacked). Can attack ground units. Costs 100 minerals and 175 gas, and trains for 40 seconds

 

Configuration Node: This building provides combat configurations. Requires Gateway and 75 minerals and gas

Adjustment Center: Provides access to Purifier Configurations. Only one can be built at a time. Requires 200 minerals and gas.

 

New Mechanic

 

Combat Configuration: Purifier Adjustment Centers can enable different configuration for purifier combat units. They require Configuration Nodes to apply the configurations.

 

Changes:

 

Tal'darim - Shield visuals, building warp in visuals and placement visuals no longer use separate imported models, but instead use recolored version of the base models available in the editor.

 

Most buildings: now use the models from the fourth War Chest (no real noticeable difference).

 

Nexus - will now create decal in front

 

Votaries and Slayers: Now use the War Chest skins.

 

Skytalon: Updated wireframe.

 

Purifiers - Shields visuals, building visuals and placement visuals no longer use separate imported models, but instead use recolored version of the base models available in the editor.

 

Nexus - will now create decal in front

 

Chrono Array and Energizers

- They will automatically energize gathering workers.

- Energize increases movement acceleration and deceleration.

 

Nerazim - Building warp in and placement visuals no longer use separate imported models, but instead use recolored version of the base models available in the editor.

 

Nexus - will now create a decal in front

 

Nerazim Buildings: Can now temporary cloak with the exception of the Nexus, Pylon, Assimilator, Pulse Cannon, Khaydarin Monolith and Reinforcer. Destroying their power source will force cloaked buildings to decloak.

 

Moebius Corps - updated some models.

 

Command Center/Orbital Command/Planetary Fortress - will now create a decal in front

 

The Armory now requires Factory instead of War Machine Engineering, making it accessible no matter the specialization choice.

 

Anti-Matter core now requires Starport instead of the Capital Ship Development Core. Anti-Matter Cores can no longer be used to field either

Behemoth or Moirai Battlecruisers.

 

Munitions Depot now requires Factory instead of War Machine Engineering.

 

Void Thrasher:

- Renamed to Kaiser Worm

- Gains the Frenzied passive

 

Spectre Academy: Calldown charges for elites are now separate

 

Vultures:

- Replace Hellions when there is an Covert Ops.

- Spider Mines now shows as a weapon in the UI.

 

Shadow Panthers:

- Renamed to Predators.

- They can no longer cloak.

- Predators now replace Hellions when there is an Orbital Link Station.

 

Minotaur Battlecruiser can be build without any Science Facility addon.

 

Badgers cargo size is now halved.

 

Capital Ship Development Core is now renamed to Super-heavy Vehicle Complex. The building now is required to unlock Thors, Hellhound Tanks, replace default Battlecruisers with Behemoth Battlecruisers and replace Badgers with Zeus Landers.

 

Covert Ops can replace Minotaur Battlecruisers with Moirai Battlecruisers.

 

Hybrid train time is reduced by:

- 30 seconds for Hybrid Reaver and Hybrid Nemesis

- 20 seconds for Hybrid Behemoths, Hybrid Dominators and Hybrid Destroyer

 

All hybrid units gain the Frenzied passive

 

Hybrid Dominator:

- Now regenerates energy.

- Psionic Storm now costs 75 energy instead of 25.

- Plasma Blast now costs 50 energy instead of 25 energy.

- Psionic Shockwave now costs 100 energy instead of 0 energy and cooldown reduced from 35 seconds to 25 seconds.

- Graviton Prison now costs 50 energy instead of 0 energy and cooldown reduced from 15 seconds to 10 seconds.

 

Security Trooper:

- Health is increased from 30 to 40

- Supply cost is increased from 0.25 to 0.5

- Resource cost is increased from 15 minerals to 30 minerals.

- Attack damage is increased from 4 to 5.

 

Reaper: Anti-matter charge (anti-structure attack) attack damage is reduced by 40.

 

Firebat:

- Renamed to Scorcher

- Unit cost is increased to 150 minerals and 150 vespene.

- Unit weapon is renamed to Perdition Junior Flamethrower and attack damage is increased to 6.

- New ability: Lithium Flame. Lithium Flame sets target area on fire and lasts for 20 seconds. Affected units will take 12 Fiery Concussive damage for 8 seconds. The ability has 4 charges that recharge over time.

 

SCV - now will say "job's finished" when finishing building.

 

Science Vessel:

- Can now use Irradiate.

- Irradiated units can no longer damage nearby burrowed biological units and burrowed irradiated biological units can no longer damage nearby biological units.

 

Mine - now will burn down on low health.

 

Shredder

- Now have proper wireframe.

- Can no longer damage burrowed or robotics units.

 

Siege Tank

- Armor reduced from 5 to 2 in Siege Mode.

 

Typhoon Bulwark

- Unit function changed to a long-ranged siege unit:

- Attack range increased to 11.

- Attack speed increased to 1.85.

- Attack damage increased to 15.

- Weapon damage type changed to Explosive.

- Weapon name changed to Lancer Missile Pod.

- Weapon icon changed.

- Weapon missile changed.

 

Moebius Brood

 

New Building: Mutation Chamber. Contains anti-ground, anti-air and armor upgrades for Moebius Brood structures. Requires Hatchery, costs 125 minerals and 25 vespene and takes 50 seconds to construct.

 

Hatchery/Lair/Hive - will now create a decal in front

 

Devourer and Guardian removed.

 

Scourge is replaced with Bone Wasp: Bone Wasps are short-ranged air to air units that can use the Invade ability. The ability allows one Bone Wasp to enter target enemy air unit and deal 100 damage over 30 seconds. If the target is killed, within that time frame, two Bone Wasps spawn. The ability starts on 90 second cooldown once the unit is created.

 

Spore Cannon and Penetrator Colony: Their attack range will now show when you place them

 

Terran Dominion (Default Terran)

 

Vulture: Spider Mines now shows as a weapon in the UI.

 

Goliath and Wraith - damage increased slightly.

 

SCV - now will say "job's finished" when finishing building.

 

Mine - now will burn down on low health.

 

Kel-Morian Combine

 

Command Center - will now create decal a in front

 

Marine: Now will no longer stop moving if weapon mode is changed.

 

Vulture: Spider Mines now shows as a weapon in the UI.

 

Battlecruiser: Model updated.

 

Marksman: hold position bonus removed.

 

Defense Robot: Is now removed from the default Kel-Morian tech tree. The unit will appear in Third Great War campaign missions though.

 

Hammerstrike Tank:

- Attack damage is increased from 15 to 20.

- Maximum health increased from 200 to 225.

- Mineral cost is increased from 125 to 150 minerals.

 

Goliath: AA attack now launches 4 missiles only.

 

Chimera:

- Now can change into Processing Mode. In this mode the Chimera remains stationary but becomes a resource drop-off point.

- Cargo size is reduced to 8.

- Movement speed is reduced to 2.5.

- No longer produces supply (it was unintended). Now they use supply.

 

Science Vessel (Both Kel-Morian and Dominion):

- Irradiated units can no longer damage nearby burrowed biological units and burrowed irradiated biological units can no longer damage nearby biological units.

 

SCV - now will say "job's finished" when finishing building.

 

Mine - now will burn down on low health.

 

Bunker:

- Health reduced from 350 to 200.

- Cost reduced from 100 to 50 minerals.

- Cargo space reduced from 4 to 2.

- Build time reduced from 20 to 15 seconds.

- Build footprint reduced from 2x3 to 2x2.

 

Supply Depot:

- Supply reduced from 8 to 6.

- Health reduced from 500 to 250.

- Cost reduced from 100 to 75 minerals.

 

Zagara's Swarm (Default Zerg):

 

New Building: Mutation Chamber. Contains anti-ground, anti-air and armor upgrades for Zagara's structures. Requires Hatchery, costs 125 minerals and 25 vespene and takes 50 seconds to construct.