Third Great War (Map Launcher + Zerg Prologue)
Details
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FilenameThird Great War Campaign.zip
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Uploaded by
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UploadedDec 27, 2019
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Size1.96 MB
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Downloads158
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MD51f6ad252316c21cb573d7f3c897eb7be
Changelog
Campaign:
Note: As of this version bank data for the descriptions of the SCV, Drone and Hatchery is changed. If you have completed the two missions before this update, the descriptions for Dominion SCVs and Swarm Drones and the descriptions for the and Hatchery will no longer appear when you view them in the map launcher. To fix this either delete the bank data file named ThirdGreatWarBankData or open it in Notepad, go to Section name="ObtainedLore". From there search for keys named "SCV", "Drone", and "Hatchery" and write "DominionSCV", "SwarmDrone", "SwarmHatchery" respectively.
Map Launcher:
Game speed is set and locked on normal.
Credits dialog expanded for future use and slightly updated.
Prologue Mission 1:
Victory screen:
- Improved aesthetics.
- Now shows the number of surviving drones, killed enemy units, killed critters and time played.
- Now shows the unlocked Lore Archive information and gained new units.
- A commentary for the completion of the mission will show below the Victory sign.
Briefing:
- Can now be properly interrupted.
- Briefing portrait now (mostly) fits the border circle.
- Achievements are no longer seen in the briefing.
Supply Counter, Alliance Menu Button and Resource Trade Button are now hidden.
Beggining now looks slightly nicer.
Autogun and Autolauncher attack damage are increased.
Firebat base attack damage is increased by 3.
Elevator scene can now be properly skipped.
The mission can no longer be finished before the Overlord comes.
The Familiar Pressence (mission completion) achievement now uses a different icon.
Slightly altered some dialog.
Two extra doodads are added.
Organized triggering.
Game speed will now be automatically set to normal during cutscenes and return to the previously set speed when the cutscene ends.
Prologue Mission 2:
Victory screen:
- Improved aesthetics.
- Now show the number of killed enemy units killed, enemy structures destroyed, lost owned units, lost owned structures, units trained, gathered minerals, spent minerals, times used Spawn Custosling and bonus objective completion.
- Now shows the unlocked Lore Archive information and gained new units.
- A commentary for the completion of the mission will show below the Victory sign.
- New lore available for Baneling Nest and Baneling when beating this mission on brutal. Also new lore for the terran Bunker and Missile Turret as they now appear in this mission.
- Barracks and Supply Depot lore should now be properly obtained.
Briefing:
- Can now be properly interrupted.
- Briefing portrait now (mostly) fits the border circle.
- Achievements are no longer seen in the briefing.
Mission Timer extended to 35 minutes.
End Cinematic can now be skipped.
Dacktyl Hatcheries now create decals infront.
Enemy zerg:
- Will now build a second hatchery only on hard, a third hatchery on brutal and build additional forward defensive structures depending on the difficulty as intended.
- Will now build Mutation Chamber on Hard difficulty or higher and will upgrade it's zerg buildings (Extractor will be provided for the enemy zerg on Hard difficulty).
- Will randomly build either a Roach Warren or Baneling Nest.
- APM max increased by 20 for each difficulty.
- Starting mineral bank increased by 500 (additional 250 on Brutal).
- Now gain extra 3 zerglings at start (mainly to slightly offset some AI related issues).
Infested Medics now regenerate health.
The Health Insurance achievement can no longer be obtained when Spawn Custosling is used.
Revamped unit control loss. Units on both bases will now occasionally become feral. The Overmind Cocoon's concentrate ability (reduces the amount of units lost) is now split into 3 abilities: first for the mining base, second for the base guarding the cocoon and third that affects both sides, though not as effective.
Infection can no longer spread to structures.
Reworked Infested Terrans:
- Added few extra infested structures.
- Attack waves readjusted.
Few extra doodads are added.
Overmind audio updated.
One more gas pickup (50 gas) added.
Ash worm guarding the 100 gas pickup now have some rocks blocking access.
Prologue Cinematic:
Slightly altered some details.
Now there are enough doodads to make the edge of the map much harder to see.
Prologue Archive:
Debug messages no longer appears at start.
Game speed is set and locked on normal.