The Expedition - Stage 1 (v1b)

Details

  • Filename
    The Expedition Stage 1 (v1b).zip
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  • Uploaded
    Mar 9, 2024
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    42.19 MB
  • Downloads
    156
  • MD5
    c080c2e8b837c2fbaede9cf50545866c

Changelog

Release 1b for the full first mission of The Expedition.

Update Notes can be found below (also includes latest update report).

If you encounter any bugs or other issues please let me know and I'll work to fix them.

 

This is considered the final release unless an unexpected issue is brought to my attention.

 

Update Report
Below is the list of changes/updates/fixings that come with the new release.

- A Popup-style info-panel is now displayed in the top-right corner of the screen. It will be automatically called based on the selection of production/research structures to have better control and insight of their queue's. Incidentally this has also effected in the allowable queue-size to be increased to 6 (from the default 5).

- Gas is now the primary source to "pay" when attacking. Mostly all basic units weapons are now changed to where Gas is their primary weapon cost. This affects all machinegun type weapons (Infantry and Tanks). Rocket based weapon are currently unchanged as these already had a gas-favoured weapon cost.

- Added 2 additional but small resource fields in the large settlement that you take command of in section 2 of the mission. An 8-unit Fluidite field and a 12-unit Gas field.

- Swapped the large Gas resource field and a Crystal resource field in section 2 of the mission. Together with above addition of the small fields, all resources will be safely accessible from the beginning of that section.

Stealth Drones now have a "Hold Fire" command to help in controlling their stealthiness.

- Increased speed and turning 'traverse' for all vehicles (this includes enemy vehicles).

- Added the "Signal Boost" upgrade (at Drone Control Tower) that increases the max count of controllable Construction Drones to 20. This upgrade is accessible in section 2 of the mission.

- Tooltips have been updated for unit, structures and research to better indicate their requirements and effects (if needed).

- Icons now have unique hotkeys that should no longer interfere with other functions of the game, this includes most vehicle icons that have been updated with proper hotkeys.

- The "Cancel" buttons now have the GRAVE key for a hotkey. Regretfully I just no longer know how I screwed myself over when (foolishly) deciding to make the game Main Menu accessed through the ESC key. The GRAVE key (due to position on qwerty boards) was the best located for the purpose I wanted and also not refused by the game. Additionally, the Cancel Subpage icons have been changed to differentiate between the "I-cancel-this-action" and the "to-go-another-command-panel-page" commands.
So, to reiterate: ESC calls the Main Menu of the game, GRAVE is the cancel command for the command panel actions.

- Structures can now be repaired.

- Scavengers no longer build infantry and vehicles from the same structures. (however their buildtimes have been slightly adjusted to make sure the attack waves aren't screwed up.)

- Added several "Black Zone" Scavenger Radar Jamming Towers across the map.

- Fixed an issue that allowed to transferring units between both sections of the mission.