Template map with modifications for the Allied Commanders mod enabling implementation of custom commanders. Using this template also should avoid several bugs encountered when using the mod.
Commander choice is no longer limited to just Raynor, Kerrigan or Artanis
Full mastery levelling has been added
Expanded the maximum number of commanders able to exist (used to be limited to 2). In the template map 3 commander players are set up and the UI supports up to 6.
Multiple players can now select the same commander
Full commander, mastery point and custom mutator selection.
Made the hard cap on the number of unique commanders able to be adjusted.
Has a template custom commander to act as a guide
Modified triggers have been annotated
Terran commanders other than Nova can now have heroes
v0.61: Fixed UI bug caused by changes to the trigger library of Abathur and included Horners
v0.62: Fixed UI bug caused by changes to the CM_StartingTechForHumanPlayer and CC_ResetTech action definitions and included Tychus. Also fixed the hero icon flashing when the hero takes damage for commander player 3 and annotated the triggers for implementing additional commander players. Removed modification to CM_Hatchery Primary Search trigger since Blizzard has updated the trigger in the Allied Commanders mod to have improved functionality
v0.63:Fixed minor bug for the stat events in CC_StatRecordMapStart action definition not using the active commander. Included Zeratul and made the prophecy compatible for multiple Zeratul players.