Windmill Doodad

Details

  • Filename
    Windmill Doodad (partially fixed).zip
  • Uploaded by
  • Uploaded
    Nov 13, 2017
  • Size
    23.61 KB
  • Downloads
    77
  • MD5
    7f6e9ea6b8eaedffe7389f70fe7f313c

Changelog

Windmill Doodad (partially working 27/10/2016)

  • A giant windmill doodad with turning blades. Still looks good although the method used for turning the blades is dated. Was the first demonstration of being able to dynamically rotate models without having complex series of attached turning actors/turrets that are paused/unpaused. Worked by attaching a model to a beam that followed a half square of marines that altered scales. As the Beam (Simple) wobbles when moving (unlike Beam (Standard)) a forward vector was used to stabilize the blade (The SOp (Forward Vector) method eventually completely replaced this old method). As patch 1.5 added the SOp (Rotator) SOp making spinning attachments is no longer a technical feat.
  • Due to changes that have been made to the exploding barrel model and how beams work since 10/08/2011 this map is only partially functional. The barrel models have been replaced with marines to allow partial rotation however the Beam (Simple) actor would need to be replaced with a SOp (Up Vector) to restore full aesthetic function (27/10/2016).